Lock: Difference between revisions

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{{MiscItem
|name=Lock
|image=lock.gif
|desc= A lock, quite standard for this environment.
|primary=Locking containers
|alternate=Locking [[Vehicles|vehicles]]
|weight= 5443
|cost= 754
}}
{{Craft
{{Craft
|image=lock
|image=lock.gif
|count=1
|res=1 x [[File:flint.gif|link=Flint]] <br>5 x [[File:metal_trash2.gif|link=Metal Parts]]
|reqs=None <br>
|res=1 x [[File:flint.gif|link=Flint]] <br>5 x [[File:metal_trash2.gif|link=Metal Parts]] <br>
|tools=[[File:sttable.gif|link=Workbench]] or [[File:Adv_workbench.png|link=Advanced Workbench]]<br>
|xp=200
|xp=200
}}
}}


A lock can be used to lock lockers, doors, etc.  
A '''lock''' is a tool that can be used to lock lockers, doors, and [[Vehicles]].  


Place the lock in your active slot and use it on what you want to lock.
Place the lock in your active slot and ''Use'' it on what you want to lock.


'''Note''': Lockpick skill determines the minimum lockpick skill required to lockpick the locked item. Example: Player locks a door with [[lockpick]] skill 200%, that lock can be picked by another player with minimum [[lockpick]] skill of 200%.
'''Note''': [[Lockpick]] skill (of the character that crafted the lock) determines the minimum lockpick skill required to lockpick the locked item. Example: If a player with [[Lockpick]] skill 150% locks a door, that lock can only be picked by another player with minimum [[Lockpick]] skill of 150% (counting whatever bonus is from tools).


'''Note''': Make sure what you're trying to lock is not closed when you "use on" the lock.
'''Note''': Open a container before locking it. Make sure what you're trying to lock is not closed when you "use on" the lock.


When locking [[Vehicles|vehicle]] doors with a lock info and update need to be checked.
When locking [[Vehicles|vehicle]] doors with a lock info and update need to be checked.


== Uses ==
== Uses ==
Locks:
*Various containers like [[Locker]]s, [[Footlocker]]s, [[Floor Safe]]s, and [[Ammo Crate]]s
*[[Locker]]
*[[Footlocker]]
*[[Floor Safe]]
*[[Ammo Crate]]
*Building doors
*Building doors
*[[Vehicles]] and vehicle trunks
You can reset locks on a lockpicked vehicle by using a [[Lock]] item on the vehicle, which produces a new key (with a new key number). This resets ''both'' of that vehicle's locks to the new key.


== See also ==
== See Also ==
*[[Expanded Lockpick Set]]
*[[Expanded Lockpick Set]]
*[[Lockpicks|Lockpick set]]
*[[Lockpicks|Lockpick set]]


[[Category:Miscellaneous Items]]
[[Category:Tools]]

Latest revision as of 20:12, 27 July 2020

Lock
A lock, quite standard for this environment.
Primary Use Locking containers
Alternate Use Locking vehicles
Weight 5443 grams
Base Price 754 caps


Crafting Table
x 1
Requirements None
Blueprints No
Resources 1 x
5 x
Tools or
XP 200 info maybe outdated

A lock is a tool that can be used to lock lockers, doors, and Vehicles.

Place the lock in your active slot and Use it on what you want to lock.

Note: Lockpick skill (of the character that crafted the lock) determines the minimum lockpick skill required to lockpick the locked item. Example: If a player with Lockpick skill 150% locks a door, that lock can only be picked by another player with minimum Lockpick skill of 150% (counting whatever bonus is from tools).

Note: Open a container before locking it. Make sure what you're trying to lock is not closed when you "use on" the lock.

When locking vehicle doors with a lock info and update need to be checked.

Uses

You can reset locks on a lockpicked vehicle by using a Lock item on the vehicle, which produces a new key (with a new key number). This resets both of that vehicle's locks to the new key.

See Also