Lock: Difference between revisions
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|name=Lock | |name=Lock | ||
|image=lock.gif | |image=lock.gif | ||
|desc= A | |desc= A lock, quite standard for this environment. | ||
|primary=Locking containers | |primary=Locking containers | ||
|alternate=Locking [[Vehicles|vehicles]] | |alternate=Locking [[Vehicles|vehicles]] |
Revision as of 13:31, 26 September 2019
Lock | ||
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A lock, quite standard for this environment. | ||
Primary Use | Locking containers | |
Alternate Use | Locking vehicles | |
Weight | 5443 grams | |
Base Price | 754 caps |
Crafting Table | |
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x 1 | |
Requirements | None |
Blueprints | No |
Resources | 1 x 5 x |
Tools | or |
XP | 200 info maybe outdated |
A lock is a tool that can be used to lock lockers, doors, and Vehicles.
Place the lock in your active slot and Use it on what you want to lock.
Note: Lockpick skill (of the character that crafted the lock) determines the minimum lockpick skill required to lockpick the locked item. Example: If a player with Lockpick skill 150% locks a door, that lock can only be picked by another player with minimum Lockpick skill of 150% (counting whatever bonus is from tools.
Note: Open a container before locking it. Make sure what you're trying to lock is not closed when you "use on" the lock.
When locking vehicle doors with a lock info and update need to be checked.
Uses
- Various containers like Lockers, Footlockers, Floor Safes, and Ammo Crates
- Building doors
- Vehicles and vehicle trunks
You can reset locks on a lockpicked vehicle by using a Lock item on the vehicle, which produces a new key (with a new key number). This resets both of that vehicle's locks to the new key.