Nemean Armor: Difference between revisions
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{{Implant | |||
|name=Nemean Armor Implant Module | |||
|image=Green_Module.gif | |||
|desc=A green implant module. | |||
|effect=Permanent +20 [[Hit Points]] (Level 30)<br />Permanent +20 [[Hit Points]] (Level 40) | |||
|req=Levels 30 and 40, surgery | |||
|weight=0 | |||
|cost=todo | |||
}} | |||
Getting this implant will permanently give the character +20 maximum [[Hit Points]]. There are two of these implants, so getting them both will give the character a total of +40 maximum [[Hit Points]]. | Getting this implant will permanently give the character +20 maximum [[Hit Points]]. There are two of these implants, so getting them both will give the character a total of +40 maximum [[Hit Points]]. |
Revision as of 02:36, 26 December 2013
Nemean Armor Implant Module | ||
---|---|---|
A green implant module. | ||
Effects | Permanent +20 Hit Points (Level 30) Permanent +20 Hit Points (Level 40) | |
Requirements | Levels 30 and 40, surgery | |
Weight | 0 grams | |
Base price | todo caps |
Getting this implant will permanently give the character +20 maximum Hit Points. There are two of these implants, so getting them both will give the character a total of +40 maximum Hit Points.
Surgery Requirements
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- An implant module for a particular augmentation
- A suit of Combat Armor
- 100k bottle caps
Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.
Obtaining Implants
To acquire implant modules you must fight high level dungeon bosses. (more info about dungeons coming soon!)