Phoenix Armor Implants: Difference between revisions
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|image=Yellow_Module.gif | |image=Yellow_Module.gif | ||
|desc=''A Phoenix module. It is designed to improve the resistance to energy attacks.'' | |desc=''A Phoenix module. It is designed to improve the resistance to energy attacks.'' | ||
|effect=Permanent +4% Fire [[DR]]<br />Permanent +4% Laser [[DR]]<br />Permanent +4% Plasma [[DR]] | | colspan="2" |effect=Permanent +4% Fire [[DR]]<br />Permanent +4% Laser [[DR]]<br />Permanent +4% Plasma [[DR]] | ||
|req=Level 30, surgery | | colspan="2" |req=Level 30, surgery | ||
|weight=0 | | colspan="2" |weight=0 | ||
|cost=todo | | colspan="2" |cost=todo | ||
}} | }} | ||
Revision as of 02:14, 26 December 2013
Phoenix Armor Implant Module | ||
---|---|---|
A Phoenix module. It is designed to improve the resistance to energy attacks. | ||
Effects | Permanent +4% Fire DR Permanent +4% Laser DR Permanent +4% Plasma DR | |
Requirements | Level 30, surgery | |
Weight | 0 grams | |
Base price | todo caps |
Getting this implant will permanently give the character the following bonuses:
- 4% increased resistance to Fire damage
- 4% increased resistance to Laser damage
- 4% increased resistance to Plasma damage
Surgery Requirements
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- An implant module for a particular augmentation
- A suit of Combat Armor
- 100k bottle caps
Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.
Obtaining Implants
To acquire implant modules you must fight high level dungeon bosses. (more info about dungeons coming soon!)