Quest Completion: Difference between revisions

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In questlines, which are multiple quests connected by a story, a completion message will usually indicate how to move on to the next chapter of the story/mission. [[Blood-Soaked Heroes]] is a good example; as you go places and complete tasks, you get messages in your [[HUD]]'s text box which help direct you along the way. The quest also registers in your [[Pip-Boy]], and gets updated as you move through the chapters of the story, so even if you miss the text message, you can remind yourself what's next by referring to the quest in your [[Pip-Boy]].
In questlines, which are multiple quests connected by a story, a completion message will usually indicate how to move on to the next chapter of the story/mission. [[Blood-Soaked Heroes]] is a good example; as you go places and complete tasks, you get messages in your [[HUD]]'s text box which help direct you along the way. The quest also registers in your [[Pip-Boy]], and gets updated as you move through the chapters of the story, so even if you miss the text message, you can remind yourself what's next by referring to the quest in your [[Pip-Boy]].


In the [[Gun Runners Caravan Package]] quest, you do ''not'' get a text message when you've killed all of the hostiles in the cave, nor do you get a text message once you've obtained the [[Metal Case|objective item]]. You get the item, and likely have to kill some if not all of the mutants in the cave to get it, and return to [[Marshal]] to give the [[Metal Case]] to him, '''BUT'''...in this case quest completion is accomplished by then speaking with [Ralph]] to choose your reward. This is a repeatable quest, on a timer. The timer does not reset by turning in the [[Metal Case]] to Marshal. Instead, it resets once you've chosen a reward from [[Ralph]]. Many players have turned in the [[Metal Case]] and expected the quest to be completed, and the timer to reset, only to find out the next day they cannot get the quest again. Asking around, helpful players might point out they need to go back to [[Gun Runners]] and speak with [[Ralph]].
In the [[Gun Runners Caravan Package]] quest, you do ''not'' get a text message when you've killed all of the hostiles in the cave - because this was not your job, nor do you get a text message once you've obtained the [[Metal Case|objective item]] - because you still need to bring it to Marshal. You get the item, and likely have to kill some of the mutants in the cave to get it, and return to [[Marshal]] to give the [[Metal Case]] to him, '''BUT'''...in this case quest completion is accomplished by then speaking with [Ralph]] to choose your reward - like Marshal tells you via dialog, and it is in your Pip-Boy as well. This is a repeatable quest, on a timer. The timer does not reset by turning in the [[Metal Case]] to Marshal. Instead, it resets once you've chosen a reward from [[Ralph]]. Many players have turned in the [[Metal Case]] and expected the quest to be completed, and the timer to reset, only to find out the next day they cannot get the quest again. Asking around, helpful players might point out they need to go back to [[Gun Runners]] and speak with [[Ralph]].


In a [[Junktown]] [[Walking Amongst Us|Zombie Invasion]], you have a 1-hour window to kill all zombies and return to [[Lee the Bounty Hunter|Lee]], but all of the zombies have to be dead at that time. They regenerate quickly so this quest is not easy to complete.
In a [[Junktown]] [[Walking Amongst Us|Zombie Invasion]], you have a 1-hour window to kill all zombies and return to [[Lee the Bounty Hunter|Lee]], but all of the zombies have to be dead at that time. They regenerate quickly so this quest is not easy to complete.

Revision as of 20:54, 2 July 2022

"Quest Completion" refers to how the game officially recognizes you have completed a quest, which is not always the same from quest to quest.

Sometimes you go back and have ending dialogue with the same NPC who gave you the quest, but other times the quest is completed by killing all of the hostiles in the quest location. Watch for a quest completion message in your text box, which is an obvious indication you've completed the task(s) in the quest and you now need to do something next. However, not all quests have such a message.

In questlines, which are multiple quests connected by a story, a completion message will usually indicate how to move on to the next chapter of the story/mission. Blood-Soaked Heroes is a good example; as you go places and complete tasks, you get messages in your HUD's text box which help direct you along the way. The quest also registers in your Pip-Boy, and gets updated as you move through the chapters of the story, so even if you miss the text message, you can remind yourself what's next by referring to the quest in your Pip-Boy.

In the Gun Runners Caravan Package quest, you do not get a text message when you've killed all of the hostiles in the cave - because this was not your job, nor do you get a text message once you've obtained the objective item - because you still need to bring it to Marshal. You get the item, and likely have to kill some of the mutants in the cave to get it, and return to Marshal to give the Metal Case to him, BUT...in this case quest completion is accomplished by then speaking with [Ralph]] to choose your reward - like Marshal tells you via dialog, and it is in your Pip-Boy as well. This is a repeatable quest, on a timer. The timer does not reset by turning in the Metal Case to Marshal. Instead, it resets once you've chosen a reward from Ralph. Many players have turned in the Metal Case and expected the quest to be completed, and the timer to reset, only to find out the next day they cannot get the quest again. Asking around, helpful players might point out they need to go back to Gun Runners and speak with Ralph.

In a Junktown Zombie Invasion, you have a 1-hour window to kill all zombies and return to Lee, but all of the zombies have to be dead at that time. They regenerate quickly so this quest is not easy to complete.