Rad-X: Difference between revisions

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|count=1
|count=1
|reqs=[[Profession: Doctor]]: 2 <br> [[Blueprints]]
|reqs=[[Profession: Doctor]]: 2 <br> [[Blueprints]]
|res=1 x [[File:chem2_2.gif|link=Chemical component]] and<br>3 x [[File:jar.gif|link=Bio Med Gel]] <br>
|res=1 x [[File:Chemical Component.gif|link=Chemical Component]] and<br>3 x [[File:Biomedgel.gif|link=Bio Med Gel]] <br>1 x [[File:xander.gif|link=Xander Root]] <br>
|tools=[[File:med_mach.gif|link=Medical Terminal]]
|tools=[[File:med_mach.gif|link=Medical Terminal]]
|xp=33
|xp=33

Revision as of 02:49, 10 September 2013

Rad-X
Anti-radiation chems to be taken before exposure. No known side effects.
Effects Immediate: +50 to Radiation Resistance
-25 to Radiation Resistance after 24 hours
-25 to Radiation Resistance after 48 hours
Weight 76 grams
Base Price 450 Caps

While RadAway is taken after exposure to reduce a character's Current Radiation Level, Rad-X is taken prior to exposure as a preventative measure, to boost a character's Radiation Resistance.

Rad-X is one of the few drugs with effects that stack. You can take 2 at a time and get double the bonus to Radiation Resistance, although any character's Radiation Resistance caps at 95%. If, for example, your character already has a natural 42% resistance to radiation, taking 1 makes it 92% so in that case taking a 2nd would only give you 3% more.

Crafting Table
File:Drg rad2 x 1
Requirements Profession: Doctor: 2
Blueprints
Blueprints No
Resources 1 x and
3 x
1 x
Tools File:Med mach.gif
XP 33 info maybe outdated