Rad-X: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Updated experience) |
||
Line 19: | Line 19: | ||
|image=drg_rad2 | |image=drg_rad2 | ||
|count=1 | |count=1 | ||
|reqs=[[Profession: Doctor]]: 2 <br> [[Blueprints]] | |reqs=[[Profession: Doctor]]: 2 <br>[[Blueprints]]<br> | ||
|res=1 x [[File:Chemical Component.gif|link=Chemical Component]] | |res=1 x [[File:Chemical Component.gif|link=Chemical Component]] <br>3 x [[File:Biomedgel.gif|link=Bio Med Gel]] <br>2 x [[File:xander.gif|link=Xander Root]]<br> | ||
|tools=[[Medical Terminal]] | |tools=[[Medical Terminal]] | ||
|xp= | |xp=125 | ||
}} | }} | ||
Revision as of 14:31, 3 May 2014
Rad-X | |
---|---|
Anti-radiation chems to be taken before exposure. No known side effects. | |
Effects | Immediate: +50 to Radiation Resistance |
-25 to Radiation Resistance after 24 hours -25 to Radiation Resistance after 48 hours | |
Weight | 76 grams |
Base Price | 450 Caps |
While RadAway is taken after exposure to reduce a character's Current Radiation Level, Rad-X is taken prior to exposure as a preventative measure, to boost a character's Radiation Resistance.
Rad-X is one of the few drugs with effects that stack. You can take 2 at a time and get double the bonus to Radiation Resistance, although any character's Radiation Resistance caps at 95%. If, for example, your character already has a natural 42% resistance to radiation, taking 1 makes it 92% so in that case taking a 2nd would only give you 3% more.
Note: You also have option to craft 5 pieces.
Crafting Table | |
---|---|
File:Drg rad2 x 1 | |
Requirements | Profession: Doctor: 2 Blueprints |
Blueprints | No |
Resources | 1 x 3 x 2 x |
Tools | Medical Terminal |
XP | 125 info maybe outdated |