Slaverun: Difference between revisions

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*800 [[XP]].
*800 [[XP]].
*Varying amount of [[caps]] depending on the slaverun difficulty, if slavers die in combat. (between 1-10k)
*Varying amount of [[caps]] depending on the slaverun difficulty, if slavers die in combat. (between 1-10k)
*A tribal camp ( 3x[[Rope]],3x[[Knife]],[[Melee]] weapons from defenders. )
*A tribal camp ( 3x[[Rope]], 3x[[Knife]], [[Melee]] weapons from defenders. )
*A house full of junkies ( [[Jet]],[[Beer]],[[Booze]],[[Rock]] from defenders. )
*A house full of junkies ( [[Jet]], [[Beer]], [[Booze]], [[Rock]] from defenders. )
*A resting caravan ( [[Metal armor]], [[Leather Jacket]], [[Shotgun]], [[Pipe Rifle]] and some [[ammo]] from defenders. )
*A resting caravan ( [[Metal armor]], [[Leather Jacket]], [[Shotgun]], [[Pipe Rifle]] and some [[ammo]] from defenders. )



Revision as of 20:03, 2 November 2013

It is available to slavers with better than 160 reputation with Slaver's Guild.

This job does not require enslaving, but you help NPC slavers to deal with hostiles. Ask Metzger, tell him you have "Big Plans".

Note: This job is repeatable.

Slaverun types

  • A tribal camp
  • A house full of junkies
  • A resting caravan

Requirements

Rewards on success

Rewards on fail