Super Stimpak: Difference between revisions
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(Blueprint is required for crafting: http://forum.fonline-reloaded.net/index.php?topic=266.msg20086#msg20086) |
(Updated experience) |
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|image=stimpak | |image=stimpak | ||
|count=1 | |count=1 | ||
|reqs=[[Profession: Doctor]]: 2 <br> [[Blueprints]] | |reqs=[[Profession: Doctor]]: 2 <br>[[Blueprints]]<br> | ||
|res=1 x [[File:Stimx.gif|link=Stimpak]] | |res=1 x [[File:Stimx.gif|link=Stimpak]] <br>2 x [[File:Biomedgel.gif|link=Bio Med Gel]] <br>1 x [[File:Chemical Component.gif|link=Chemical Component]]<br> | ||
|tools=[[Medical Terminal]] | |tools=[[Medical Terminal]] | ||
|xp= | |xp=200 | ||
}} | }} | ||
Revision as of 14:35, 3 May 2014
Super Stimpak | |
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An advanced healing chem. Very powerful. Superstims will cause a small amount of damage after a period of time due to powerful nature of the chemicals used. | |
Effects | Immediate: +80 to Current Hit Points |
n/a | |
Weight | 453 grams |
Base Price | 310 Caps |
Crafting Table | |
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File:Stimpak x 1 | |
Requirements | Profession: Doctor: 2 Blueprints |
Blueprints | No |
Resources | 1 x 2 x 1 x |
Tools | Medical Terminal |
XP | 200 info maybe outdated |
Blueprint
A blueprint is required to craft Super Stimpaks, in addition to Profession: Doctor [2].
Note: You also have option to craft 5 pieces.
After being used, there is a chance to recover an Empty Hypodermic.