Super Stimpak: Difference between revisions

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(Updated experience)
(Super Stimpak does not need blueprint to be crafted)
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|image=stimpak
|image=stimpak
|count=1
|count=1
|reqs=[[Profession: Doctor]]: 2 <br>[[Blueprints]]<br>
|reqs=[[Profession: Doctor]]: 2 <br>
|res=1 x [[File:Stimx.gif|link=Stimpak]] <br>2 x [[File:Biomedgel.gif|link=Bio Med Gel]] <br>1 x [[File:Chemical Component.gif|link=Chemical Component]]<br>
|res=1 x [[File:Stimx.gif|link=Stimpak]] <br>2 x [[File:Biomedgel.gif|link=Bio Med Gel]] <br>1 x [[File:Chemical Component.gif|link=Chemical Component]]<br>
|tools=[[Medical Terminal]]
|tools=[[Medical Terminal]]
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== Blueprint ==
[[Profession: Doctor#Instructors_.5B2.5D|Profession: Doctor [2]]] is required to craft Super Stimpak.
A [[blueprint]] is required to craft Super Stimpaks, in addition to [[Profession: Doctor#Instructors_.5B2.5D|Profession: Doctor [2]]].


'''Note:''' You also have option to craft 5 pieces.
'''Note:''' You also have option to craft 5 pieces.

Revision as of 19:11, 5 July 2014

Super Stimpak
An advanced healing chem. Very powerful. Superstims will cause a small amount of damage after a period of time due to powerful nature of the chemicals used.
Effects Immediate: +80 to Current Hit Points
n/a
Weight 453 grams
Base Price 310 Caps
Crafting Table
File:Stimpak x 1
Requirements Profession: Doctor: 2
Blueprints No
Resources 1 x
2 x
1 x
Tools Medical Terminal
XP 200 info maybe outdated

Profession: Doctor [2] is required to craft Super Stimpak.

Note: You also have option to craft 5 pieces.

After being used, there is a chance to recover an Empty Hypodermic.

See Also