Turbo Plasma Rifle: Difference between revisions
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Prof. Torr (talk | contribs) m (Renamed Category:Two-handed to Category:Two-handed weapons.) |
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*[[Laser Rifle]] | *[[Laser Rifle]] | ||
[[Category:Energy Weapons]] | |||
[[Category:Plasma damage]] | |||
[[Category:Two-handed weapons]] | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 05:31, 15 February 2016
Turbo Plasma Rifle | ||
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A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. | ||
Damage | 50 - 70 | |
Single | AP: 4, Range: 35 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | Plasma | |
Weapon Perk | None | |
Ammo | Micro Fusion Cells | |
Ammo capacity | 10 | |
Strength required | 6 | |
Type | Two-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 6350 grams | |
Base price | 10090 caps |
A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.
The turbo plasma rifle requires a Turbo Plasma Capacitor.
- This may no longer be required as you can only find turbo plasma rifles and can no longer craft them.
Note: Turbo Plasma Rifle has +5 crit roll bonus.
Obtaining
- From magic lockers in New Reno and Warehouse with a 2% chance to spawn.
- From The Military Bunker special encounter