Super Stimpak: Difference between revisions
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== Blueprint == | == Blueprint == | ||
A [[blueprint]] is required to craft Super Stimpaks, in addition to [[Profession: Doctor#Instructors_.5B2.5D|Profession: Doctor [2]]]. | A [[blueprint]] is required to craft Super Stimpaks, in addition to [[Profession: Doctor#Instructors_.5B2.5D|Profession: Doctor [2]]]. | ||
You can buy [[blueprint]] for 6500 caps from [[Dr Jubilee]] in [[NCR]] | |||
'''Note:''' You also have option to craft 5 pieces. | '''Note:''' You also have option to craft 5 pieces. | ||
Revision as of 14:04, 18 July 2015
| Super Stimpak | |
|---|---|
| |
| An advanced healing chem. Very powerful. Superstims will cause a small amount of damage after a period of time due to powerful nature of the chemicals used. | |
| Effects | Immediate: +80 to Current Hit Points |
| n/a | |
| Weight | 453 grams |
| Base Price | 310 Caps |
| Crafting Table | |
|---|---|
| File:Stimpak x 1 | |
| Requirements | Profession: Doctor: 2 Blueprints |
| Blueprints | No |
| Resources | 1 x 2 x 1 x ![]() |
| Tools | Medical Terminal |
| XP | 200 info maybe outdated |
NPCs in the following encounters may carry this item:
- Bounty Hunters
- Desert Hunters
Blueprint
A blueprint is required to craft Super Stimpaks, in addition to Profession: Doctor [2]. You can buy blueprint for 6500 caps from Dr Jubilee in NCR
Note: You also have option to craft 5 pieces.
After being used, there is a chance to recover an Empty Hypodermic.


