10mm Pistol
10mm Pistol | ||
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A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. | ||
Damage | 8 - 15 | |
Single | AP: 4, Range: 25 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | Normal | |
Weapon Perk | None | |
Ammo | 10mm JHP or 10mm AP | |
Ammo capacity | 12 | |
Strength required | 3 | |
Type | Single-handed | |
Possible buffs for Weapons | ||
Deterioration | Yes | |
Weight | 1360 grams | |
Base price | 170 caps |
Crafting Table | |
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File:Pistol x 1 | |
Requirements | |
Blueprints | No |
Resources | 1 x 5 x 1 x |
Tools | or |
XP | 150 info maybe outdated |
Basic Information
The 10mm Pistol is a one-handed small gun. It is semi-automatic, and fires with moderate damage. More than that of the 9mm Mauser, but less than that of a Desert Eagle .44. It can be loaded with either the 10mm JHP or 10mm AP ammunition.
Background
The 10mm Pistol became popular in the wastes due to it being cheap to produce, durable, powerful, and having plenty of readily available ammunition. It is a popular side-arm for many who both roam and inhabit the wastes. Though for those with a little bit more money to spend or time to spare, the 10mm has been overshadowed by handguns like the 14mm Pistol and the .223 Pistol. In the wasteland economy, the 10mm Pistol plays only a small role, being mainly used by small, poor militias.
Obtaining
- Looting from low-level enemies like Raiders, Marauders, Vipers, and Jackals.
- Crafting one.
- Buying one from a Small Guns merchant.