Agility: Difference between revisions

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|image=Agility.gif
|image=Agility.gif
|modifies=[[Action Points]], [[Armor Class]]
|modifies=[[Action Points]], [[Armor Class]]
|perks=[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Weapon Handling]]
|perks=[[Quick Pockets]], [[Quick Recovery]], [[Gain Agility]], [[Action Boy]], [[Livewire]], [[Dodger]]
|traits=[[Small Frame]]
|traits=
}}
}}
''"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills."''
''"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: [[Action Points]], [[Armor Class]], [[Sequence]], and many [[Skills]]."''


*'''Note: Despite the description, Agility does not affect your sequence.'''
'''NOTE:''' Despite the description, Agility does not affect your sequence.


==Drugs that affect Agility==
'''NOTE:''' Your Agility can be permanently increased by 1 point with a [[Reflex Booster]] [[Implants|Implant]], unless it is already 10, the maximum.
 
==Agility-Related Drugs==
*[[Buffout]] -1
*[[Buffout]] -1
*[[Nuka-Cola]] +1
*[[Nuka-Cola]] +1


==Tips==
==Tips==
Having 6 or more Agility is recommended. With a low Agility, you won't have many [[Action Points]], and therefor cannot take aimed shots at the head, eyes or groin.
There is no difference between having 8 Agility versus 9 Agility when determining the number of [[Action Points]] your [[Character]] will have.


Having 6 or more agility is recommended. With a low agility you won't have lot of action points and won't be able to shoot eyes.
Unless using [[Drugs]], it's better to have an even number in Agility. An odd number in Agility will only increase your [[Armor Class]], which is currently of little importance.
However there is no difference to having 8 Agility, versus 9 Agility, for the amount of AP your character will have.
 
In addition, it's better to have an even number in agility. To have an odd amount just give you one more armor class point that is useless.


==Skills Modified by Agility==
==Skills Modified by Agility==
* [[Big Guns]]
* [[Big Guns]]
* [[Energy Weapons]]
* [[Energy Weapons]]
* [[Lockpick]]
* [[Lockpick]]
* [[Melee Weapons]]
* [[Small Guns]]
* [[Small Guns]]
* [[Steal]]
* [[Steal]]
* [[Throwing]]
* [[Throwing]]
* [[Traps]]
* [[Traps]]
* [[Unarmed]]
* [[Close Combat]]


[[Category:SPECIAL]]
[[Category:SPECIAL]]
[[Category:Primary Stats]]

Latest revision as of 12:42, 28 July 2023

SPECIAL
Agility
Modifies Action Points, Armor Class
Related perks Quick Pockets, Quick Recovery, Gain Agility, Action Boy, Livewire, Dodger
Related traits


"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many Skills."

NOTE: Despite the description, Agility does not affect your sequence.

NOTE: Your Agility can be permanently increased by 1 point with a Reflex Booster Implant, unless it is already 10, the maximum.

Agility-Related Drugs

Tips

Having 6 or more Agility is recommended. With a low Agility, you won't have many Action Points, and therefor cannot take aimed shots at the head, eyes or groin. There is no difference between having 8 Agility versus 9 Agility when determining the number of Action Points your Character will have.

Unless using Drugs, it's better to have an even number in Agility. An odd number in Agility will only increase your Armor Class, which is currently of little importance.

Skills Modified by Agility