Blueprints: Difference between revisions
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* Armors - [[Rondo]] | * Armors - [[Rondo]] | ||
* Drugs - [[Renesco]], the Pharmacist at [[New Reno]] Commercial Street | * Drugs - [[Renesco]], the Pharmacist at [[New Reno]] Commercial Street | ||
* Medical stuff - [[Dr Jubilee]] | * Medical stuff (not blueprints) - [[Dr Jubilee]] | ||
* Explosives - [[Zaius]] | * Explosives - [[Zaius]] | ||
* Small Guns & Big Guns - [[Jacob]] | * Small Guns & Big Guns - [[Jacob]] |
Revision as of 21:14, 25 February 2014
Manufacturing plans for a weapon, drug or armor. All blueprints look the same, mousing over them will display what they are for.
Obtaining Blueprints
- You can occasionally find footlockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high lockpick skill and may contain items ranging from a worthless Junk to Blueprints. Some of them are more difficult to pick open than others.
- There are Quests that may give Blueprints as reward for your efforts.
- Trade with other players.
- Blueprints can now be purchased from certain NPC merchants via dialogue.
Available for Caps via Dialogue
- Armors - Rondo
- Drugs - Renesco, the Pharmacist at New Reno Commercial Street
- Medical stuff (not blueprints) - Dr Jubilee
- Explosives - Zaius
- Small Guns & Big Guns - Jacob
- Energy Weapons - Ralph
Uses
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your Fix-Boy, provided you have the second level of the required Professions.