Brotherhood Combat Helmet: Difference between revisions
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{{ | {{ArmorH | ||
|name=Brotherhood Combat Helmet | |name=Brotherhood Combat Helmet | ||
|image=boscombathelmet.png | |image=boscombathelmet.png | ||
Line 7: | Line 7: | ||
|critcm=-20 | |critcm=-20 | ||
|сritpm=-20 | |сritpm=-20 | ||
|dr_normal=40 | |dr_normal=40 | ||
|dt_normal=8 | |dt_normal=8 | ||
|dr_laser=45 | |dr_laser=45 | ||
|dt_laser=4 | |dt_laser=4 | ||
|dr_fire=50 | |dr_fire=50 | ||
|dt_fire=7 | |dt_fire=7 | ||
|dr_plasma=40 | |dr_plasma=40 | ||
|dt_plasma=5 | |dt_plasma=5 | ||
|dr_explode=35 | |dr_explode=35 | ||
|dt_explode=4 | |dt_explode=4 | ||
|dr_electrical=40 | |dr_electrical=40 | ||
|dt_electrical=8 | |dt_electrical=8 | ||
|weight=1134 | |weight=1134 | ||
Line 36: | Line 36: | ||
==See Also== | ==See Also== | ||
* [[ | * [[Combat Armor]] and [[Combat Helmet]] | ||
* [[Combat Helmet]] | * [[Combat Armor Mark II]] and [[Combat Helmet Mark II]] | ||
* [[Combat Helmet | * [[Enclave Armor]] and [[Enclave Combat Helmet]] | ||
* [[NCR Ranger Armor]] and [[NCR Ranger Helmet]] | |||
* [[Brotherhood Armor]] and [[Brotherhood Combat Helmet]] | |||
* [[Desert Combat Armor]] and [[Desert Combat Helmet]] |
Revision as of 10:27, 13 November 2017
Brotherhood Combat Helmet | ||
---|---|---|
Brotherhood of Steel scribes managed to improve not only the standard Combat Armor but also the Combat Helmet. Extra layers of high quality alloys provide even better protection than the old Combat Helmet. | ||
AC Bonus | +25 for head | |
Crit chance mod | -20 | |
Crit power mod | -20 | |
Damage Type | Damage Threshold | Damage Resistance |
Normal | 8 | 40% |
Laser | 4 | 45% |
Fire | 7 | 50% |
Plasma | 5 | 40% |
Explode | 4 | 35% |
Electrical | 8 | 40% |
Possible buffs for Helmets | ||
Deterioration | Yes | |
Weight | 1134 grams | |
Base Price | ?? caps |
Description
It's one of the unique, non-craftable variations of the Combat Helmet.
Obtaining
This helmet can be found in:
- Caves
- Abandoned howitzer special encounter
- Footlockers
- Can be found in New Reno and Warehouse lockers.