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==PERCEPTION==
==PERCEPTION==
[[Perception]]
High [[Perception]] is mandatory on a sniper, but for most general explorers, any lower PE works fine. Even PE 1 is okay on a non-sniper [[PvE]] explorer. There are some advantages to a PE 1 character:
* Suffers no CH penalty from using [[Psycho]] and/or [[beer]
* Is dropped into random encounters very close to NPCs, which is convenient for leveling
* Suffers no CH penalty from using [[Weak Healing Powders]] which he can crafted on the fly while leveling


==ENDURANCE==
==ENDURANCE==
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==CHARISMA==
==CHARISMA==
[[Charisma]] is generally always 1 in this game. The only exceptions would be a leader character whose intention is to travel with large parties on the map, or possibly to meet some quest requirement, or maybe if a character is to get 4 Companion followers, the maximum.
[[Charisma]] is generally always 1 in this game. Exceptions include:
* A leader character whose intention is to travel with large parties on the map
* Enough CH to meet some quest or dialogue requirement, of which there are few
* A character intended to get 4 Companion followers, which is the maximum.
 
Even with CH 1, most character can get 2 companion followers, or 3 with [[Good Natured]]. If you do want to recruit and lead companion followers though, avoid the [[Loner]] trait.


==INTELLIGENCE==
==INTELLIGENCE==

Revision as of 04:54, 30 January 2017

Build Advice
Forget Fallout 2. Builds in this game are different.
Season {{{season}}}
Status wip
Completion 3%
Authors Henry
This Chapter Title Page
More Chapters Title Page
Notes {{{notes}}}


STRENGTH

The Strength requirement for weapons is often ignored in this game. That's because the penalty is easily offset by a higher gun skill, and any character can eventually get their weapon skill to 300 since there is no level cap. A sniper might intend to use a Laser Rifle, which has a ST requirement of 6. But experienced players will usually choose ST 1, even though they will suffer a 100-point penalty to Hit Chance. They simply keep leveling, and raise their Energy Weapons skill 100 points here and effectively get 4 SPECIAL points that way. Those points are needed in Luck anyway, for all snipers.

For standard explorers though, ST 5 is most popular, because it allows the Adrenaline Rush perk. Some people prefer ST 6 though, which allows the Stonewall perk.

PERCEPTION

High Perception is mandatory on a sniper, but for most general explorers, any lower PE works fine. Even PE 1 is okay on a non-sniper PvE explorer. There are some advantages to a PE 1 character:

  • Suffers no CH penalty from using Psycho and/or [[beer]
  • Is dropped into random encounters very close to NPCs, which is convenient for leveling
  • Suffers no CH penalty from using Weak Healing Powders which he can crafted on the fly while leveling

ENDURANCE

Endurance is always 10. The competition between players forces a high priority on Hit Points, so any characters with lower than 10 are truly anomalous.

CHARISMA

Charisma is generally always 1 in this game. Exceptions include:

  • A leader character whose intention is to travel with large parties on the map
  • Enough CH to meet some quest or dialogue requirement, of which there are few
  • A character intended to get 4 Companion followers, which is the maximum.

Even with CH 1, most character can get 2 companion followers, or 3 with Good Natured. If you do want to recruit and lead companion followers though, avoid the Loner trait.

INTELLIGENCE

A high Intelligence is rarely needed in this game, mainly since there is no level cap. IN 4 allows you to get most PvE quests and enables some dialogue options, but Mentats can fix that too.

AGILITY

Agility

LUCK

Luck