Build Advice: Difference between revisions
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==PERCEPTION== | ==PERCEPTION== | ||
[[Perception]] | High [[Perception]] is mandatory on a sniper, but for most general explorers, any lower PE works fine. Even PE 1 is okay on a non-sniper [[PvE]] explorer. There are some advantages to a PE 1 character: | ||
* Suffers no CH penalty from using [[Psycho]] and/or [[beer] | |||
* Is dropped into random encounters very close to NPCs, which is convenient for leveling | |||
* Suffers no CH penalty from using [[Weak Healing Powders]] which he can crafted on the fly while leveling | |||
==ENDURANCE== | ==ENDURANCE== | ||
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==CHARISMA== | ==CHARISMA== | ||
[[Charisma]] is generally always 1 in this game. | [[Charisma]] is generally always 1 in this game. Exceptions include: | ||
* A leader character whose intention is to travel with large parties on the map | |||
* Enough CH to meet some quest or dialogue requirement, of which there are few | |||
* A character intended to get 4 Companion followers, which is the maximum. | |||
Even with CH 1, most character can get 2 companion followers, or 3 with [[Good Natured]]. If you do want to recruit and lead companion followers though, avoid the [[Loner]] trait. | |||
==INTELLIGENCE== | ==INTELLIGENCE== |
Revision as of 04:54, 30 January 2017
Build Advice | |
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Forget Fallout 2. Builds in this game are different. | |
Season | {{{season}}} |
Status | wip |
Completion | 3% |
Authors | Henry |
This Chapter | Title Page |
More Chapters | Title Page |
Notes | {{{notes}}} |
STRENGTH
The Strength requirement for weapons is often ignored in this game. That's because the penalty is easily offset by a higher gun skill, and any character can eventually get their weapon skill to 300 since there is no level cap. A sniper might intend to use a Laser Rifle, which has a ST requirement of 6. But experienced players will usually choose ST 1, even though they will suffer a 100-point penalty to Hit Chance. They simply keep leveling, and raise their Energy Weapons skill 100 points here and effectively get 4 SPECIAL points that way. Those points are needed in Luck anyway, for all snipers.
For standard explorers though, ST 5 is most popular, because it allows the Adrenaline Rush perk. Some people prefer ST 6 though, which allows the Stonewall perk.
PERCEPTION
High Perception is mandatory on a sniper, but for most general explorers, any lower PE works fine. Even PE 1 is okay on a non-sniper PvE explorer. There are some advantages to a PE 1 character:
- Suffers no CH penalty from using Psycho and/or [[beer]
- Is dropped into random encounters very close to NPCs, which is convenient for leveling
- Suffers no CH penalty from using Weak Healing Powders which he can crafted on the fly while leveling
ENDURANCE
Endurance is always 10. The competition between players forces a high priority on Hit Points, so any characters with lower than 10 are truly anomalous.
CHARISMA
Charisma is generally always 1 in this game. Exceptions include:
- A leader character whose intention is to travel with large parties on the map
- Enough CH to meet some quest or dialogue requirement, of which there are few
- A character intended to get 4 Companion followers, which is the maximum.
Even with CH 1, most character can get 2 companion followers, or 3 with Good Natured. If you do want to recruit and lead companion followers though, avoid the Loner trait.
INTELLIGENCE
A high Intelligence is rarely needed in this game, mainly since there is no level cap. IN 4 allows you to get most PvE quests and enables some dialogue options, but Mentats can fix that too.