Build Advice: Perks: Difference between revisions

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{{Guide
{{Guide
| name = Build Advice
| name = Build Advice
| image = AWikiEditor.gif
| image = Icon-Guide2.PNG
| description = Forget the builds you used in Fallout 2. The builds in this game are different.
| description = Forget the builds you used in Fallout 2. The builds in this game are different.
| status = wip
| season = 3
| complete = 5%
| status = Build template added
| complete = 95%
| authors = [[User:Henry|Henry]]
| authors = [[User:Henry|Henry]]
| chapter = Perks
| chapter = Perks
| chapters = [[Build Advice|Build Advice: Title Page]]<br>[[Build Advice: SPECIAL]]<br>[[Build Advice: Traits]]<br>[[Build Advice: Perks]]<br>[[Build Advice: Skills]]<br>[[Build Advice: Strong Explorer]]<br>[[Build Advice: Universal Soldier]]<br>[[Build Advice: True Sniper]]<br>[[Build Advice: A Miner]]<br>[[Build Advice: Crit Boxer]]
| chapters = [[Build Advice|Build Advice: Title Page]]<br>[[Build Advice: SPECIAL]]<br>[[Build Advice: Traits]]<br>[[Build Advice: Perks]]<br>[[Build Advice: Skills]]<br>[[Build Advice: Conclusion]]
| notes = [[Builds: Strong Explorer]]<br>[[Builds: Universal Soldier]]<br>[[Builds: Turbo Miner]]<br>[[Builds: A Leveling Build]]<br>[[Builds: Fire Leader]]
}}
}}
__NOTOC__
These are the 8 (or 6 if [[Skilled]]) regular, ''leveling'' perks you choose as your [[Character]] levels up. Not to be confused with [[Weapon_perks|Weapon Perks]] or [[Support Perks]].


==Key Perks==
==Key Perks==
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* At least one [[Lifegiver]] because [[Hit Points]] are that important.
* At least one [[Lifegiver]] because [[Hit Points]] are that important.
* [[Even Tougher]] for tanks. Even some snipers use this one.
* [[Even Tougher]] for tanks. Even some snipers use this one.
* [[Bonus Rate of Fire]] or [[Bonus HtH Attacks]] so you shoot (or punch) faster.
* [[Bonus Rate of Attack]] so you shoot (and punch) faster.


==Avoid These Perks==
==Avoid These Perks==
* All medical perks, unless you're trying a Role-Play character.
* [[Earlier Sequence]] is not a strong benefit in Real-Time compared to [[Adrenaline Rush]].
* [[Weapon Handling]]. [[ST]]-related penalties to [[Hit Chance]] are offset with higher gun skill.
* [[Weapon Handling]]. [[ST]]-related penalties to [[Hit Chance]] are offset with higher gun skill.
* [[Livewire]] unless you're trying some [[Armor Class]] plan, but remember AC only works when you're running.
* '''Gambler''' (not documented) because [[Gambling]] is not working yet.
* [[Gambler]] because [[Gambling]] is not working yet.
* [[Ghost]] except for a dedicated sneak/spy/scout
* [[Tree Trunk Thighs]]
* All of the [[AC]] perks, unless you really want an [[Armor Class]] specialist: [[Livewire]], [[Dodger]]
* All of the GAIN perks.
* [[Ghost]]
* [[Iron Grip]]


==For Tanky Characters==
==For Tanky Characters==
For treasure hunters and other [[PvE]] explorers, or even some [[PvP]] fighters:
For treasure hunters and other [[PvE]] explorers, or even some [[PvP]] fighters:
* Level 3: [[Adrenaline Rush]] or [[Quick Recovery]]
* Level 3: [[Adrenaline Rush]] or [[Quick Pockets]]
* Level 6: [[Toughness]] or [[Quick Pockets]]
* Level 6: [[Toughness]] or [[Quick Pockets]]
* Level 9: [[Even Tougher]]
* Level 9: [[Even Tougher]]
* Level 12: [[Lifegiver]]
* Level 12: [[Lifegiver]]
* Level 15: [[Lifegiver+]] or [[Man of Steel]]
* Level 15: [[Lifegiver]] or [[Man of Steel]]
* Level 18: [[Bonus Rate of Fire]]
* Level 18: [[Bonus Rate of Attack]]
* Level 21: [[Action Boy]] or [[Bonus Ranged Damage]]
* Level 21: [[Action Boy]] or [[Bonus Ranged Damage]]
* Level 24: [[Stonewall]] or [[More Ranged Damage]]
* Level 24: [[Stonewall]] or [[More Ranged Damage]]


==For Snipers==
==For Snipers==
* Level 3: [[More Critcal]]
For a proper sniper, you should decide which gun you'll mainly use, check the weapon's range, and plan your snipers [[Sight]] accordingly. At the bare minimum, this means being able to see at least as far as your gun shoots, but it is advised to have Sight 1 or 2 hexes beyond that. Remember to account for [[Drugs]] when planning builds with such precision. Typical perks might be:
* Level 6: [[Even More Critcal]]
* Level 3: [[More Critical]]
* Level 6: [[Even More Criticals]]
* Level 9: [[Sharpshooter]]
* Level 9: [[Sharpshooter]]
* Level 12: [[Better Criticals]]
* Level 12: [[Better Criticals]]
* Level 15: [[Right Between the Eyes]]
* Level 15: [[Gain Luck]] from 8 to 10
* Level 18: [[Bonus Rate of Fire]]
* Level 18: [[Bonus Rate of Attack]]
* Level 21: [[Action Boy]] or [[Lifegiver]]
* Level 24: [[Action Boy]] or [[Hit the Gaps]]


==For Other==
==Other Fun Perks==
* Level 3: [[Adrenaline Rush]]
Not mentioned above are some perks for builds that can be fun, like Sneakers, Pyromaniacs, Turn-Based builds, Throwers, Rocketeers, etc. Some are:
* Level 6:
* [[Heave Ho!]] and [[Heave Ho!!]]
* Level 9:
* Burn everything to ashes with [[Pyromaniac]] and an [[Incinerator]]
* Level 12: [[Lifegiver]]
* Punch it with [[In Your Face!]] and [[Close Combat Master]]
* Level 15:
* Assassins choose [[Silent Death]], [[Silent Running]], and [[Ghost]]
* Level 18: [[Bonus Rate of Fire]]
* If you like a little role-play, consider a combat medic and try [[Medic]] and [[Field Medic]].
* Level 21:
 
* Level 24:
This guide won't cover everything - there are many things you can experiment with later. For now, review the NavBox below, which shows all leveling perks in order.
 
==Chapters==
* Previous Chapter: [[Build Advice: Traits|About Traits]]
* Next Chapter: [[Build Advice: Skills|About Skills]]


None of this mentions some perks for builds that can be fun, like Sneakers or Pyromaniacs, or Turn-Based builds, or Throwers, Rocketeers, etc. This guide won't cover everything - there are many thing you can experiment with later.
{{Template:NavboxPerks}}


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 02:53, 4 January 2021

Build Advice
Forget the builds you used in Fallout 2. The builds in this game are different.
Season 3
Status Build template added
Completion 95%
Authors Henry
This Chapter Perks
More Chapters Build Advice: Title Page
Build Advice: SPECIAL
Build Advice: Traits
Build Advice: Perks
Build Advice: Skills
Build Advice: Conclusion
Notes Builds: Strong Explorer
Builds: Universal Soldier
Builds: Turbo Miner
Builds: A Leveling Build
Builds: Fire Leader


These are the 8 (or 6 if Skilled) regular, leveling perks you choose as your Character levels up. Not to be confused with Weapon Perks or Support Perks.

Key Perks

Notice below that no matter which build type you choose, a few Perks are considered nearly mandatory for all characters. They include:

Avoid These Perks

For Tanky Characters

For treasure hunters and other PvE explorers, or even some PvP fighters:

For Snipers

For a proper sniper, you should decide which gun you'll mainly use, check the weapon's range, and plan your snipers Sight accordingly. At the bare minimum, this means being able to see at least as far as your gun shoots, but it is advised to have Sight 1 or 2 hexes beyond that. Remember to account for Drugs when planning builds with such precision. Typical perks might be:

Other Fun Perks

Not mentioned above are some perks for builds that can be fun, like Sneakers, Pyromaniacs, Turn-Based builds, Throwers, Rocketeers, etc. Some are:

This guide won't cover everything - there are many things you can experiment with later. For now, review the NavBox below, which shows all leveling perks in order.

Chapters

Other Perks
Required level 3 More Critical · Quick Pockets · Adrenaline Rush · Quick Recovery · Weapon Handling
Required level 6 In Your Face! · Even More Criticals · Silent Running · Toughness
Required level 9 Sharpshooter · Pyromaniac · Close Combat Master · Even Tougher · Stonewall · Medic · Heave Ho! · Bonus Ranged Damage
Required level 12 Lifegiver · Gain ST, PE, EN, CH, IN, AG, LK · Better Critical · Ghost · Action Boy
Required level 15 Lifegiver · Dodger · Livewire · Man of Steel · Field Medic · Iron Limbs · Action Boy · Silent Death · More Ranged Damage
Required level 18 Lifegiver · Dodger · Bonus Rate of Attack