|
|
(8 intermediate revisions by 5 users not shown) |
Line 1: |
Line 1: |
| Support perks are minor skills and abilities that a player can gain in addition to [[level perks]].
| | This category contains articles on [[Support Perks]]. |
|
| |
|
| There is no limit to the number of support perks that a single character can have.
| | [[Category:Perks]] |
| | |
| To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific [[S.P.E.C.I.A.L.]] and/or [[skill]] requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.
| |
| | |
| Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.
| |
| | |
| | |
| '''Note:''' When determining what support [[perks]] can be gained by a player, the game checks his/her nominal [[statistics]]. It is therefore impossible for a character whose base [[Strength]] is 5 to take a support [[perk]] requiring at least 6 points of [[Strength]], for example, even if s/he temporarily gains a point of [[Strength]] by using a strength-enhancing drug prior to initiating a dialogue with an [[NPC]].
| |
| | |
| | |
| | |
| ==Table of Support Perks==
| |
| | |
| {| class="wikitable sortable" border="1"
| |
| |-
| |
| ! Name
| |
| ! Rank/number of ranks
| |
| ! Required level
| |
| ! Other requirements
| |
| ! Bonus
| |
| |-
| |
| | [[Awareness]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Perception]] ≥ 6, or [[Unarmed]] or [[Melee Weapons]] ≥ 100%
| |
| | Hovering the cursor over a critter displays detailed information about it
| |
| |-
| |
| | [[Cautious Nature]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%
| |
| | +3 to [[Perception]] when determining placement in [[random encounters]]
| |
| |-
| |
| | [[Dead Man Walking]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50%
| |
| | Doubled negative [[HP]] capacity
| |
| |-
| |
| | [[Demolition Expert]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Traps]] ≥ 125%
| |
| | No unwanted explosions and extra damage for the wanted ones
| |
| |-
| |
| | [[Dismantler]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Science]] ≥ 120%
| |
| | Doubled amount of [[resources]] received from [[dismantling]] items
| |
| |-
| |
| | [[Educated]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Intelligence]] ≥ 8, [[Science]] ≥ 100%
| |
| | +2 to [[SP]] per [[level]]
| |
| |-
| |
| | [[Explorer]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Outdoorsman]] ≥ 150
| |
| | Faster [[world map]] travelling
| |
| |-
| |
| | [[Faster Healing]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Intelligence]] ≥ 6, [[Doctor]] ≥ 75%
| |
| | +5 to [[healing rate]]
| |
| |-
| |
| | [[Gecko Skinning]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Outdoorsman]] ≥ 50%
| |
| | Ability to skin geckos
| |
| |-
| |
| | [[Harmless]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Charisma]] ≥ 6, [[Steal]] ≥ 125%
| |
| | Halved [[reputation]] loss when [[stealing]]
| |
| |-
| |
| | [[Light Step]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Traps]] ≥ 50%
| |
| | Chance to set off a trap reduced by 50%
| |
| |-
| |
| | [[Magnetic Personality]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Speech]] ≥ 100%
| |
| | +50 to [[party points]], +1 to maximum [[party size]]
| |
| |-
| |
| | [[Master Thief]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Steal]] ≥ 125%
| |
| | [[Stealing]] [[cooldown]] reduced by 50%
| |
| |-
| |
| | [[Mr. Fixit]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Repair]] ≥ 120%
| |
| | [[Repairing]] items is easier
| |
| |-
| |
| | [[Negotiator]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Barter]] ≥ 125%
| |
| | [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]]
| |
| |-
| |
| | [[Pack Rat]]
| |
| | 1/1
| |
| | 6
| |
| | None
| |
| | You can carry more
| |
| |-
| |
| | [[Pathfinder]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Outdoorsman]] ≥ 150%
| |
| | 25% faster world map travelling
| |
| |-
| |
| | [[Pickpocket]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Steal]] ≥ 125%
| |
| | Easier [[stealing]]
| |
| |-
| |
| | [[Rad Resistance]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Intelligence]] ≥ 7, [[Doctor]] ≥ 100%
| |
| | +30% to [[radiation resistance]], +20% to [[poison]] resistance
| |
| |-
| |
| | [[Ranger]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Outdoorsman]] ≥ 100%
| |
| | Ability to craft several new items, a [[safe house]] instead of a [[tent]]
| |
| |-
| |
| | [[Scout]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Outdoorsman]] ≥ 150%
| |
| | Faster revealing of the covered areas of the [[world map]]
| |
| |-
| |
| | [[Sex Appeal]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Speech]] ≥ 75%
| |
| | +250 to [[reputation]] when interacting with the opposite sex
| |
| |-
| |
| | [[Snakeater]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Endurance]] ≥ 6, [[Outdoorsman]] ≥ 75%
| |
| | +30% to [[poison]] resistance, 20% to [[radiation resistance]]
| |
| |-
| |
| | [[Speaker]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Speech]] ≥ 125%
| |
| | Your [[followers]]' loyalty decreases at half the normal rate
| |
| |-
| |
| | [[Stealth Girl]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Sneak]] ≥ 100%, [[Repair]] ≥ 100%
| |
| | Doubled [[stealth boy]]'s battery life
| |
| |-
| |
| | [[Strong Back]]
| |
| | 1/1
| |
| | 6
| |
| | [[Endurance]] ≥ 6
| |
| | +22 to [[carry weight]] capacity
| |
| |-
| |
| | [[Swift Learner]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Intelligence]] ≥ 6, [[Science]] ≥ 50%
| |
| | +10% to all your [[experience point]] gains
| |
| |-
| |
| | [[Thief]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Steal]] ≥ 100%
| |
| | [[Luck]]/50 chance of no [[cooldown]] if a stealing attempt has failed
| |
| |-
| |
| | [[Treasure Hunter]]
| |
| | 1/1
| |
| | n/a
| |
| | [[Lockpick]] ≥ 125%
| |
| | Additional items spawn in lockers in [[random encounters]]
| |
| |-
| |
| |}
| |