Category:Support Perks: Difference between revisions

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There is no limit to the number of support perks that a single character can have.
There is no limit to the number of support perks that a single character can have.


To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific [[SPECIAL]] and/or [[skill]] requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.  
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific [[S.P.E.C.I.A.L.]] and/or [[skill]] requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.  


Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.

Revision as of 18:10, 15 September 2013

Support perks are minor skills and abilities that a player can gain in addition to level perks.

There is no limit to the number of support perks that a single character can have.

To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.

Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.


Note: When determining what support perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a support perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to initiating a dialogue with an NPC.