Containers: Difference between revisions
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*Certain craftable containers can be rotated by using [[Repair]] skill, but container must be empty. | *Certain craftable containers can be rotated by using [[Repair]] skill, but container must be empty. | ||
*Containers cannot be dropped in public locations. | *Containers cannot be dropped in public locations. | ||
*Craftable containers can still be [[Dismantling|disassembled]] if | *Craftable containers can still be [[Dismantling|disassembled]] if Science is used on them while in your inventory. | ||
*You can use [[Steal]] skill on an open container to access it without having to close and re-open it. | |||
{|class="sortable wikitable" | {|class="sortable wikitable" |
Revision as of 02:28, 22 August 2017
Containers are anything used to store items. A locker is a common type of container. The containers that come with vehicles are called trunks.
Note: Players or NPC inventory is a container too. Only when the target is alive, you need Steal to access it.
Volume is a special unit, unrelated to weight, that shows how much a container can hold. It's shown in percentages next to a container's inventory.
Craftable Containers
- Craftable containers can be picked up from ground when empty by using Science skill.
- Certain craftable containers can be rotated by using Repair skill, but container must be empty.
- Containers cannot be dropped in public locations.
- Craftable containers can still be disassembled if Science is used on them while in your inventory.
- You can use Steal skill on an open container to access it without having to close and re-open it.
NAME | Volume |
---|---|
Ammo Crate (large) | 400 |
Ammo Crate (small) | 250 |
Chest | 250 |
Crate | 250 |
Floor Safe | 300 |
Footlocker | 250 |
Locker | 400 |
Poor Box | 0 |
Fridge | ? |