Cooldowns: Difference between revisions

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(Doctor/First Aid skill cooldowns added.)
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'''Cooldowns''' are special timeouts that prevent a player's character from performing specific actions. Current cooldown timeouts can be seen in bottom-right part of the screen by default, or in the [[Pip-Boy|Pip-Boy's]] Status page.
'''Cooldowns''' are special timeouts that prevent a player's character from performing specific actions. Current cooldown timeouts can be seen in bottom-right part of the screen by default, or in the [[Pip-Boy|Pip-Boy's]] Status page.


== Major cooldowns ==
== Major Cooldowns ==
*'''[[Gathering cooldown]]''' - has been removed.
*'''[[Gathering cooldown]]''' - has been removed.
*'''[[Replication]] cooldown''' - delays respawn after death for 60 seconds. If you died from a triggered explosive in your inventory, replication cooldown becomes 8 minutes.
*'''[[Respawn Point|Replication]] cooldown''' - delays respawn after death for 60 seconds.
*'''Exit game cooldown''' - 3 minutes timeout before character disappears after logging out from game. Note that your character will not disappear if you log out inside an unguarded mine.
*'''Exit game cooldown''' - 3 minutes timeout before the character disappears after logging out from game. Note that your character will not disappear if you log out inside an [[Unguarded cities|unguarded Town]], [[Mines|Mine]], or [[Train station]] (see [[Full logout]]).
*'''Battle cooldown''' - prevents your character from running away outside a map while being hit in Real-Time Combat.
*'''Battle cooldown''' - prevents your character from running away outside a map while being hit in [[Real-Time]] [[Combat]].
*'''[[Crafting]] cooldown''' - has been removed.
*'''[[Crafting]] cooldown''' - has been removed.
*'''[[Weakened]] cooldown''' - has been removed.
*'''[[Weakened]] cooldown''' - has been removed.


== Skills with cooldowns ==
== Skills with Cooldowns ==
*[[Steal|Steal]] - may be shortened with the [[Master Thief]] support perk.
*[[Steal|Steal]] - may be shortened with the [[Master Thief]] support perk.
*[[Lockpick|Lockpick]]
*[[Lockpick|Lockpick]]
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*[[First Aid|First Aid]] - may be shortened with the [[Medic]] perk.
*[[First Aid|First Aid]] - may be shortened with the [[Medic]] perk.


Doctor/First Aid skill cooldowns:
Doctor/First Aid skill Cooldowns:
       <50% - always 180 seconds
       <50% - always 180 seconds
          50% - changed to 180s from 360s
          50% - 180s
           75% - changed to 165s from 240s
           75% - 165s
           100% - changed to 150s from 180s
           100% - 150s
           125% - changed to 135s from 145s
           125% - 135s
           150% - unchanged, 120s
           150% - 120s
           175% - changed to 105s from 103s
           175% - 105s
           200% - unchanged, 90s.
           200% - 90s.


== See also ==
<br>'''NOTE''': How the cooldowns get displayed can be configured in the [Timeouts] section of [[Reloaded.cfg]].
*[[Timeouts|Timeouts command]]
 
[[Category:Articles]]

Latest revision as of 04:00, 26 September 2022

List of all cooldowns shown in Pip-Boy's Status page.
Current cooldowns display as seen in-game on bottom-right part of screen.

Cooldowns are special timeouts that prevent a player's character from performing specific actions. Current cooldown timeouts can be seen in bottom-right part of the screen by default, or in the Pip-Boy's Status page.

Major Cooldowns

  • Gathering cooldown - has been removed.
  • Replication cooldown - delays respawn after death for 60 seconds.
  • Exit game cooldown - 3 minutes timeout before the character disappears after logging out from game. Note that your character will not disappear if you log out inside an unguarded Town, Mine, or Train station (see Full logout).
  • Battle cooldown - prevents your character from running away outside a map while being hit in Real-Time Combat.
  • Crafting cooldown - has been removed.
  • Weakened cooldown - has been removed.

Skills with Cooldowns

Doctor/First Aid skill Cooldowns:

     <50% - always 180 seconds
          50% - 180s
          75% - 165s
         100% - 150s
         125% - 135s
         150% - 120s
         175% - 105s
         200% - 90s.


NOTE: How the cooldowns get displayed can be configured in the [Timeouts] section of Reloaded.cfg.