Cooldowns: Difference between revisions
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'''Cooldowns''' are special timeouts that prevent a player's character from performing specific actions. Current cooldown timeouts can be seen in bottom-right part of the screen by default, or in the [[Pip-Boy|Pip-Boy's]] Status page. | '''Cooldowns''' are special timeouts that prevent a player's character from performing specific actions. Current cooldown timeouts can be seen in bottom-right part of the screen by default, or in the [[Pip-Boy|Pip-Boy's]] Status page. | ||
== Major | == Major Cooldowns == | ||
*'''[[Gathering cooldown]]''' - has been removed. | *'''[[Gathering cooldown]]''' - has been removed. | ||
*'''[[Replication]] cooldown''' - delays respawn after death for 60 seconds. If you died from a triggered explosive in your inventory, replication cooldown becomes 8 minutes. | *'''[[Respawn Point|Replication]] cooldown''' - delays respawn after death for 60 seconds. If you died from a triggered explosive in your inventory, replication cooldown becomes 8 minutes. | ||
*'''Exit game cooldown''' - 3 minutes timeout before character disappears after logging out from game. Note that your character will not disappear if you log out inside an unguarded mine. | *'''Exit game cooldown''' - 3 minutes timeout before character disappears after logging out from game. Note that your character will not disappear if you log out inside an unguarded mine. | ||
*'''Battle cooldown''' - prevents your character from running away outside a map while being hit in Real-Time Combat. | *'''Battle cooldown''' - prevents your character from running away outside a map while being hit in Real-Time Combat. | ||
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*'''[[Weakened]] cooldown''' - has been removed. | *'''[[Weakened]] cooldown''' - has been removed. | ||
== Skills with | == Skills with Cooldowns == | ||
*[[Steal|Steal]] - may be shortened with the [[Master Thief]] support perk. | *[[Steal|Steal]] - may be shortened with the [[Master Thief]] support perk. | ||
*[[Lockpick|Lockpick]] | *[[Lockpick|Lockpick]] | ||
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*[[First Aid|First Aid]] - may be shortened with the [[Medic]] perk. | *[[First Aid|First Aid]] - may be shortened with the [[Medic]] perk. | ||
Doctor/First Aid skill | Doctor/First Aid skill Cooldowns: | ||
<50% - always 180 seconds | <50% - always 180 seconds | ||
50% - 180s | 50% - 180s |
Revision as of 21:46, 11 May 2016
Cooldowns are special timeouts that prevent a player's character from performing specific actions. Current cooldown timeouts can be seen in bottom-right part of the screen by default, or in the Pip-Boy's Status page.
Major Cooldowns
- Gathering cooldown - has been removed.
- Replication cooldown - delays respawn after death for 60 seconds. If you died from a triggered explosive in your inventory, replication cooldown becomes 8 minutes.
- Exit game cooldown - 3 minutes timeout before character disappears after logging out from game. Note that your character will not disappear if you log out inside an unguarded mine.
- Battle cooldown - prevents your character from running away outside a map while being hit in Real-Time Combat.
- Crafting cooldown - has been removed.
- Weakened cooldown - has been removed.
Skills with Cooldowns
- Steal - may be shortened with the Master Thief support perk.
- Lockpick
- Repair
- Doctor
- First Aid - may be shortened with the Medic perk.
Doctor/First Aid skill Cooldowns:
<50% - always 180 seconds 50% - 180s 75% - 165s 100% - 150s 125% - 135s 150% - 120s 175% - 105s 200% - 90s.