Damage Resistance: Difference between revisions

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'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.
'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.


Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%.
Any [[Damage]] taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the [[Damage]] taken will be reduced by 20%.
Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]].
Your '''Damage Resistance''' is currently only affected by some [[perks]], [[armors]], and [[drugs]].


Damage Resistance has a '''maximum of 90<nowiki>%</nowiki>''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance.
'''Damage Resistance''' has a '''maximum of 90<nowiki>%</nowiki>''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of [[Damage]] before the '''Damage Resistance'''.


'''Note:''' Armors feature a different Damage Resistance (And [[Damage Threshold]]) number for each [[Damage|type of damage]] ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).
'''Note:''' Armors feature a different '''Damage Resistance''' (and [[Damage Threshold]]) number for each [[Damage|type of damage]] ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).


== See also ==
== See Also ==
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases [[DR]] and [[DT]] against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage.
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases [[DR]] and [[DT]] against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] types of [[Damage]].
* [[Toughness]] - adds 5% to [[DR]] and +2 to [[DT]] but only against [[Normal]] damage.
* [[Toughness]] - adds 5% to [[DR]] and +1 to [[DT]] all [[Damage]].
* [[Even Tougher]] - adds 10% to [[DR]] and +3 to [[DT]] but only against [[Normal]] damage.
* [[Even Tougher]] - adds 10% to [[DR]] and +3 to [[DT]] but only against [[Normal]] [[Damage]].
* [[Armors]] - list that contains their DR and DT number.
* [[Armors]] - list that contains their DR and DT number.
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your '''Damage Resistance''', but only against [[Normal]] [[Damage]].
* [[Ammo]] - some types of ammunition modify DR to targets.
* [[Ammo]] - some types of ammunition modify DR to targets.
* [[Fr Tully| Father Tullys]] [[Laser Damage]] [[Bonus_HP#Father_Tully_in_New_Reno|Resistance bonus]]


[[Category:Combat]]
[[Category:Combat]]

Latest revision as of 21:06, 23 June 2022

Damage Resistance (DR) is a derived statistic in the SPECIAL character system that reduces damage done to a critter.

Any Damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the Leather Jacket) the Damage taken will be reduced by 20%. Your Damage Resistance is currently only affected by some perks, armors, and drugs.

Damage Resistance has a maximum of 90% and is a percentage, unlike DT, which reduces a certain amount of Damage before the Damage Resistance.

Note: Armors feature a different Damage Resistance (and Damage Threshold) number for each type of damage (Laser, Fire, Plasma, Explode, Electrical).

See Also