Doctor: Difference between revisions

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(Added Healer+ link)
(There is no Weakened status anymore, removed text about it.)
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|name=Doctor
|name=Doctor
|image=Doctor.gif
|image=Doctor.gif
|modifies=Chance to heal crippled limbs and weakening.
|modifies=Chance to heal crippled limbs.
|initial=15% + (([[Perception]] + [[Intelligence]])/2)
|initial=15% + (([[Perception]] + [[Intelligence]])/2)
|perks=[[Medic]], [[Healer]], [[Healer+]], [[Living Anatomy]]
|perks=[[Medic]], [[Healer]], [[Healer+]], [[Living Anatomy]]
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* Doctor only heals [[injuries]], it doesn't restore your [[hit points]].
* Doctor only heals [[injuries]], it doesn't restore your [[hit points]].
* Doctor also removes [[Weakness]] [[cooldown]] state. During which [[First Aid]] cannot be used on character .


* Doctor is a requirement for [[Profession: Doctor]].
* Doctor is a requirement for [[Profession: Doctor]].

Revision as of 07:47, 8 May 2014

Skill
Doctor
Modifies Chance to heal crippled limbs.
Initial level 15% + ((Perception + Intelligence)/2)
Related perks Medic, Healer, Healer+, Living Anatomy
Related traits
Maximum {{{max}}}

"The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled limbs to use."

Despite what the skill says, using Doctor is the only way to heal crippled limbs, other than visiting a wasteland doctor, who charges a huge fee in caps.

  • This skill is not affected by Luck.

Note: You can Doctor skill during a Turn-Based combat.

Note: Using This skill on others makes the healer unsneaked.

Cooldown

The amount of time between each use of Doctor is governed by your skill.
The cooldown time, in seconds, equals 18000 / skill level.

Skill Cooldown
25% 12 minutes
50% 6 minutes
75% 4 minutes
100% 3 minutes
125% 145 seconds
150% 120 seconds
175% 103 seconds
200% 90 seconds

See also