Grenade (Pulse): Difference between revisions
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|desc=An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze. | |desc=An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze. | ||
|image=grenadeq | |image=grenadeq | ||
|dmgmin= | |dmgmin=150 | ||
|dmgmax= | |dmgmax=300 | ||
|dmgtype=EMP | |dmgtype=EMP | ||
|atk0=Single | |atk0=Single |
Revision as of 00:10, 17 February 2014
Grenade (Pulse) | ||
---|---|---|
An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze. | ||
Damage | 150 - 300 | |
Single | AP: 4, Range: 15 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | EMP | |
Weapon Perk | None | |
Ammo | None | |
Ammo capacity | 0 | |
Strength required | 4 | |
Type | Single-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 453 grams | |
Base price | 150 caps |
Obtaining
The pulse grenade sometimes spawns in the lockers of the Ares Rocket Silo.