Guide 101: Crawling Out of the Sandstorm: Difference between revisions

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* To beat the ants, use guerrilla hit-n-run tactics. They will swarm you if you let them, so kill 1 and exit.
* To beat the ants, use guerrilla hit-n-run tactics. They will swarm you if you let them, so kill 1 and exit.
* When you beat the ants, head north to find [[Gordon's Gas Station]] and get the [[Ranger]] perk.
* When you beat the ants, head north to find [[Gordon's Gas Station]] and get the [[Ranger]] perk.
* Now you get a [[Safe House]] with a workbench whenever you build a [[Tent]]!

Revision as of 05:02, 2 February 2015

You start this adventure having ducked a sandstorm from inside a cellar hole under some tent.

Exit the Tent

  • Use the ladder to climb out, and run south to talk to J.D.
  • Ask him if you can travel with them and get the quest to deliver a message. Your first quest!
  • Also talk with Kris, the guy at the watering hole.
  • Get Kris talking about how to obtain water, and get your first 50 xp.
  • Grab the water bag from the ground near the water's edge, and exit this Starting Location.

Start Getting XP

  • Head to Hub but do not enter yet. Use the Town/World button to enter via Old Town.
  • Run south and talk with the sad wife about finding Joseph.
  • Run north and talk with Jacob about a deal with Gunrunners.
  • Enter the building at the east end of the street and note the workbench in there.
  • Exit Old Town and run west through the Market area into the Maltese Falcon.
  • You might have 200 xp now, 150 from entering Hub and 50 from Kris at the starting location.
  • Talk with Mick in the Maltese Falcon and get the Wasteland Band quest. Mick gives you some caps - don't spend them yet - you need them to do his quest.)

Open Pip-Boy (press P twice) and check which quests you have now. It should show four: Far Go Scout, Find Joseph, Gun Runner Delivery, and Wasteland Band. Now let's make some easy xp.

A Humble Beginning

  • Run up the street and find the brahmin pens on the left. Get a shovel from Cleve and agree to shovel poo.
  • Arm your shovel in slot 1 and now you can shovel poo in any cow pen by simply mousing over poo.
  • Check the brahmin pens at Hub's main gate area. Watch for sneaky poo under the fence.
  • At 24 xp per poo, you can get to level 2 pretty fast. Other players know this so poo might be scarce at Hub.
  • Move boxes too. Get this job from the box man near the caravan trailer.
  • Move 10 boxes from the cart into the hut nearby and talk to him again to get paid.

Welcome to Level 2! Don't distribute your Skill Points just yet. That's more poo than most players care to shovel but it helped get you to level 2. Now let's see about those quests.

Your First Perk

  • Go back to the poo man down the street to get paid for whatever poo you shoveled.
  • Exit the city and note some things on the map: a Tent in the Wasteland, and Gun Runners.
  • Head south to Gun Runners but be careful! Boneyard is dangerous. Be ready to quickly exit forced encounters.
  • Enter Gun Runners, run up into the main Gun Runners building and speak with Marshall to get a perk.
  • The Boneyard Guard support perk just boosted your Small Guns skill by 15 points. Nice, and you got a pistol!
  • Talk with him again to dialogue about one of your quests, the one for Jacob.
  • (Take the easiest dialogue options in this quest to avoid complications.)
  • (Note that merchant at Gun Runners. His name is Ralph.)
  • Before you exit Gun Runners, just look at all that poo! It's smells like...like...like XP.
  • Oh! Now that you got the Boneyard Guard perk, you can dump all of your Skill Points into Small Guns (110).
  • Exit Gun Runners when done, and travel to New Adytum, just south.
  • Enter New Adytum and speak with Dyer Greenberg. Ask him about Salvagers to get their location. 150 xp!
  • Back to map, head West to Salavagers and talk with the bald guard about Joseph. Sad news, but 500 xp.
  • As long as you're in Salvagers, you may as well move boxes, like in Hub, for caps. It's faster here.
  • Exit Salvagers and head back north to Hub. Enter Old Town and deliver the sad news to the sad wife.
  • Run north and talk with Jacob again about the pending deal with Gun Runners. This quest is not done yet.
  • Exit Old Town to Market area and deliver JD's message to Mitch in the Far Go Trader.
  • (Note there are two different NPCs at Hub named Mitch. The other one is the short merchant.)

Welcome to level 3 and your first Perk! This guy will benefit greatly from the Adrenaline Rush perk. You can dump all of your Skill Points into Outdoorsman this time and this will help you get your own workbenches and travel more safely.

Chapter 5

  • Exit Hub and head north 4 zones to Junktown.
  • Enter Junktown's north gate and run west to find Ronnie near the boxing arena.
  • Talk with Ronnie about getting the band back together with Mick.
  • You're coming back to Junktown soon but exit for now and head 1 zone west to see the quarry on your map.
  • Head south back to Hub to tell Mick the good news that Ronnie said yes about the band.
  • (On your way to Hub, note the location of Hinkley, a combat training site.)
  • Enter Hub's Market area, run into the bar and tell Mick Ronnie is on board.
  • As long as you're here, move boxes again to get a few more caps. You can buy a Scout book to boost OD.
  • Shoveling poo at this point is more about simply getting a few caps. Books are expensive so shovel if you can.
  • Get paid for boxes and poo, then run south to Hub's market area into the Book Store.
  • Talk with Mrs Stapleton to buy a Scout book. Read that book and your Outdoorsman should reach 100.
  • Run back up the street to the tent near the poo man, and talk with Dan to trade your shovel for a knife.
  • Run across the street into the corn fields and use the knife on certain stalks to get fiber.
  • Now talk with the farmer standing there near the water pipe. He gives you a job to water the other farmers.
  • Click the water pipe to fill your water bag with water and go talk with a farmer.
  • Refill your water bag at the pipe each time and water 10 farmers to get paid. Some of them are across the street.
  • Now with a bunch of fibers, go to the workbench in Old Town and make some ropes for 10 xp each.
  • Next, you can sell the rope in the Gun Store in Hub's Market area. Get some caps!
  • Exit Hub, head south to Gun Runners again to close the deal for Jacob.
  • Exit Gun Runners and head west to the Boneyard Library. Get a job as a hit man from Hammilton.
  • Exit to map again and now you see the Boneyard Train Station. Go there and buy a ticket.
  • You may have to wait a few minutes, but board the next train to San Francisco.
  • Exit the San Fran train station and walk to San Fran. Be careful! It's dangerous around here!
  • Enter San Fran via the Tanker. Run up into the bar and speak with Charlie about the band.
  • (On your way out of the Tanker, note the NPC merchants here. You'll be trading with them later.)
  • Find the stairway off the docks and exit San Fran via the west exit grid. Re-enter San Fran's main gate.
  • Run north to the Archway exit grid which leads to the science lab.
  • Get a tough job to kill ants from Dr Wong Yi Tze. This will be a tough fight against a bunch of ants.
  • Exit San Fran and find the ant next on the map. Go there and be ready to exit again.
  • (Note the location of the San Fran mine.)
  • To beat the ants, use guerrilla hit-n-run tactics. They will swarm you if you let them, so kill 1 and exit.
  • When you beat the ants, head north to find Gordon's Gas Station and get the Ranger perk.
  • Now you get a Safe House with a workbench whenever you build a Tent!