Knockback: Difference between revisions

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(add boxing Boxing Gloves, Plated Boxing Gloves, FN 69A1, M79 Grenade Launcher to the knockback list)
 
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The following [[weapons]] have the Knockback perk, triggered by a critical hit only:
The following [[weapons]] have the Knockback perk, triggered by a critical hit only:
* [[Boxing Gloves]]
* [[Plated Boxing Gloves]]
* [[Super Sledge]]
* [[Super Sledge]]
* [[Sledgehammer]]
* [[Sledgehammer]]
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* [[Dynamite]]
* [[Dynamite]]
* [[Rocket Launcher]]
* [[Rocket Launcher]]
* [[FN 69A1]]
* [[M79 Grenade Launcher]]


Shotguns (all types) have a chance for the knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%):
Shotguns (all types) can cause knockdowns up from 10 hexes. 10% per bullet chance to knockback.
* [[Shotgun]]
* [[Shotgun]]
* [[Sawed-Off Shotgun]]
* [[Sawed-Off Shotgun]]

Latest revision as of 07:36, 28 August 2018

Knockback is the ability that a weapon may have to knock your target down while at the same time pushing it over the ground, be it because of the perk of that name or the type of damage they inflict.

The following weapons have the Knockback perk, triggered by a critical hit only:

The following weapons can knock back your enemies due to their type of damage, triggered by any hit:

Shotguns (all types) can cause knockdowns up from 10 hexes. 10% per bullet chance to knockback.