Known Bugs: Difference between revisions
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A list of known issues, not including minor details like grammatical errors in [[NPC]] dialogues. For a more complete list of reported issues, see [https://forum.fonline-reloaded.net/index.php?board=7.0 the forum here] | A list of known issues, not including minor details like grammatical errors in [[NPC]] dialogues. For a more complete list of reported issues, see [https://forum.fonline-reloaded.net/index.php?board=7.0 the forum here] | ||
==Barter== | |||
* When using the trade function to [[Barter]] directly between characters, '''Hidden Mode''' can crash game client. | |||
==Caravans== | ==Caravans== |
Revision as of 21:55, 29 July 2017
A list of known issues, not including minor details like grammatical errors in NPC dialogues. For a more complete list of reported issues, see the forum here
Barter
- When using the trade function to Barter directly between characters, Hidden Mode can crash game client.
Caravans
- Some Caravans have been known to stop suddenly, throwing all player characters to map, especially between Hub and Gunrunners.
Companions
- These Followers have been known to disappear and/or become very hard/impossible to find. When a companion dies, the players should expect a delay in finding them anyway. You might need to search multiple tents/bases.
Interface
- Game client crashes sometimes when dropping items one-by-one on ground from character inventory.
- If you die, for example from Poison, while driving a vehicle on the Worldmap, you will need GM assistance to respawn.
Turn-Based Activities
- Quests are best all done in Real-Time mode. Some quests done in Turn-Based get "stuck" in combat mode and take a painfully long to time to complete.
- Caves can also be a problem in TB.