Known Bugs: Difference between revisions
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==Interface== | ==Interface== | ||
* Game client crashes sometimes when dropping items one-by-one on ground from character inventory. | * Game client crashes sometimes when dropping items one-by-one on ground from character inventory. | ||
* If you die, for example from [[Poison]], while driving a [[Vehicles|vehicle]] on the [[Worldmap]], you will need GM assistance to respawn. | * If you die, for example from [[Poison]], while driving a [[Vehicles|vehicle]] on the [[Worldmap]], you will need GM assistance to [[Respawn Point|respawn]]. | ||
==Turn-Based Activities== | ==Turn-Based Activities== | ||
* | * Combat gets "stuck" in some quests if done in [[Turn-Based]] mode, and can take a painfully long to time to complete. Better to use [[Real-Time]]. | ||
* Caves can also be a problem in TB. | * Caves can also be a problem in TB. |
Revision as of 20:21, 14 August 2017
A list of known issues, not including minor details like grammatical errors in NPC dialogues. For a more complete list of reported issues, see the forum here
Barter
- When using the trade function to Barter directly between characters, Hidden Mode can crash game client.
Caravans
- Some Caravans have been known to stop suddenly, throwing all player characters to map, especially between Hub and Gunrunners.
Companions
- These Followers have been known to disappear and/or become very hard/impossible to find. When a companion dies, the players should expect a delay in finding them anyway. You might need to search multiple tents/bases.
Interface
- Game client crashes sometimes when dropping items one-by-one on ground from character inventory.
- If you die, for example from Poison, while driving a vehicle on the Worldmap, you will need GM assistance to respawn.
Turn-Based Activities
- Combat gets "stuck" in some quests if done in Turn-Based mode, and can take a painfully long to time to complete. Better to use Real-Time.
- Caves can also be a problem in TB.