Lander's Point: Difference between revisions

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An optional new location ([[PvP]]-disabled) as of Season 3, meant for newer players. The NPC settlers here have longer, helpful dialogues to orient new players about basic things otherwise often missed. This combined with an assortment of starting jobs/quests, a new character can get some early levels in this semi-safe location, and build an Exit Package which contains items based on quest completion. When ready, characters can leave via dialogue with [[Custos the Scout|Custos]] near the gate.
An optional new location ([[PvP]]-disabled) as of Season 3, meant for newer players. The NPC settlers here have longer, helpful dialogues to orient new players about basic things otherwise often missed. This combined with an assortment of starting jobs/quests, a new character can get some early levels in this semi-safe location, and build an '''Exit Package''' which contains items based on quest completion. When ready, characters can leave the camp via dialogue with [[Custos the Scout|Custos]] near the gate, and head out into the rest of the world. When characters leave, all items are removed from their inventory, and they get their '''Exit Package'''.


'''NOTE''': The settlement cannot be re-entered once a character leaves.  
'''NOTE''': The settlement cannot be re-entered once a character leaves.  
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==Quests==
==Quests==
Most of these tasks are associated with building an exit package, which is given to the character when they leave the settlement:
Most of these tasks are associated with building an '''Exit Package''', which is given to the character when they leave the settlement:
* [[Greet Captain Stone]]
* [[Greet Captain Stone]]
* [[Solve the Water Issue]]
* [[Solve the Water Issue]]

Revision as of 22:38, 3 March 2017

ALERT
The information on this page is not currently implemented. It is content that is/was planned for future implementation.

An optional new location (PvP-disabled) as of Season 3, meant for newer players. The NPC settlers here have longer, helpful dialogues to orient new players about basic things otherwise often missed. This combined with an assortment of starting jobs/quests, a new character can get some early levels in this semi-safe location, and build an Exit Package which contains items based on quest completion. When ready, characters can leave the camp via dialogue with Custos near the gate, and head out into the rest of the world. When characters leave, all items are removed from their inventory, and they get their Exit Package.

NOTE: The settlement cannot be re-entered once a character leaves.

Activities

  • Scavenging for miscellaneous items, materials, and resources
  • Mining and crafting
  • Hunting geckos in the vast hunting grounds just outside the settlement's west gate
  • Killing scorpions in the mine
  • Solving problems for the settlers, to build your exit package

Quests

Most of these tasks are associated with building an Exit Package, which is given to the character when they leave the settlement:

People