Lock: Difference between revisions
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Place the lock in your active slot and use it on what you want to lock. | Place the lock in your active slot and use it on what you want to lock. | ||
'''Note''': Lockpick skill determines the minimum lockpick skill required to lockpick the locked item. Example: | '''Note''': [[Lockpick]] skill (of the character that crafted the lock) determines the minimum lockpick skill required to lockpick the locked item. Example: If a player with [[Lockpick]] skill 150% locks a door, that lock can only be picked by another player with minimum [[Lockpick]] skill of 150% (counting whatever bonus is from tools. | ||
'''Note''': Make sure what you're trying to lock is not closed when you "use on" the lock. | '''Note''': Open a container before locking it. Make sure what you're trying to lock is not closed when you "use on" the lock. | ||
When locking [[Vehicles|vehicle]] doors with a lock info and update need to be checked. | When locking [[Vehicles|vehicle]] doors with a lock info and update need to be checked. | ||
== Uses == | == Uses == | ||
*Various containers like [[Locker]]s, [[Footlocker]]s, [[Floor Safe]]s, and [[Ammo Crate]]s | |||
*[[Locker]] | |||
*Building doors | *Building doors | ||
*[[Vehicles]] and vehicle trunks | |||
== See | You can reset locks on a lockpicked vehicle by using a [[Lock]] item on the vehicle, which produces a new key (with a new key number). This resets ''both'' of that vehicle's locks to the new key. | ||
== See Also == | |||
*[[Expanded Lockpick Set]] | *[[Expanded Lockpick Set]] | ||
*[[Lockpicks|Lockpick set]] | *[[Lockpicks|Lockpick set]] | ||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 22:23, 3 May 2017
Crafting Table | |
---|---|
File:Lock x 1 | |
Requirements | None |
Blueprints | No |
Resources | 1 x 5 x |
Tools | or |
XP | 200 info maybe outdated |
A lock can be used to lock lockers, doors, etc.
Place the lock in your active slot and use it on what you want to lock.
Note: Lockpick skill (of the character that crafted the lock) determines the minimum lockpick skill required to lockpick the locked item. Example: If a player with Lockpick skill 150% locks a door, that lock can only be picked by another player with minimum Lockpick skill of 150% (counting whatever bonus is from tools.
Note: Open a container before locking it. Make sure what you're trying to lock is not closed when you "use on" the lock.
When locking vehicle doors with a lock info and update need to be checked.
Uses
- Various containers like Lockers, Footlockers, Floor Safes, and Ammo Crates
- Building doors
- Vehicles and vehicle trunks
You can reset locks on a lockpicked vehicle by using a Lock item on the vehicle, which produces a new key (with a new key number). This resets both of that vehicle's locks to the new key.