Professions: Difference between revisions

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(Created page with "* '''Professions''' are needed to craft a certain type of items. There are 2 levels in each profession, each can be acquired by talking to the right NPC, if you meet the ski...")
 
 
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* For now, you can't "forget" a profession level. For example, once you are Armorer [1], you'll stay it forever.
* For now, you can't "forget" a profession level. For example, once you are Armorer [1], you'll stay it forever.
* Drugs '''can''' be used to achieve the needed SPECIAL requirements for professions.


* For many items, simply learning a profession is not enough. You also need to consume [[Blueprints]] to have them available in your Fixboy.
* For many items, simply learning a profession is not enough. You also need to consume [[Blueprints]] to have them available in your Fixboy.
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|100 [[Repair]]
|100 [[Repair]]
|3000 [[Caps]]
|3000 [[Caps]]
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|[[Profession: Mordino's Druggist]]
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[[Category:Professions| ]]

Latest revision as of 05:44, 19 October 2015

  • Professions are needed to craft a certain type of items. There are 2 levels in each profession, each can be acquired by talking to the right NPC, if you meet the skills requirements. An Armorer with level 2 profession will be able to craft more armors than an Armorer level 1 (Noted Armorer [2] or Armorer [1]).
  • There is no limit on the profession levels you can have, which means you can have every single profession on one character if you wanted.
  • For now, you can't "forget" a profession level. For example, once you are Armorer [1], you'll stay it forever.
  • For many items, simply learning a profession is not enough. You also need to consume Blueprints to have them available in your Fixboy.
NAME Rank Requirements Price
Profession: Armorer 1 50 Repair 1500 Caps
Profession: Armorer 2 100 Repair 3000 Caps
Profession: Demolition Expert 1 50 Traps 1500 Caps
Profession: Demolition Expert 2 100 Traps 3000 Caps
Profession: Doctor 1 50 Doctor 1500 Caps
Profession: Doctor 2 100 Doctor 3000 Caps
Profession: Energy Expert 1 50 Science 1500 Caps
Profession: Energy Expert 2 100 Science 3000 Caps
Profession: Gunsmith (Big Guns) 1 50 Repair 1500 Caps
Profession: Gunsmith (Big Guns) 2 100 Repair 3000 Caps
Profession: Gunsmith (Small Guns) 1 50 Repair 1500 Caps
Profession: Gunsmith (Small Guns) 2 100 Repair 3000 Caps