Repair: Difference between revisions
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Repair skill: | == Repair skill: == | ||
* Doesn't require another item to repair, | * Doesn't require another item to repair, | ||
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* there is a chance that max condition will not be decreased if you use tools (Super Tool Kit - 20% chance, Tool - 10% chance). | * there is a chance that max condition will not be decreased if you use tools (Super Tool Kit - 20% chance, Tool - 10% chance). | ||
Revision as of 01:15, 4 August 2013
Skill Repair | |
---|---|
Modifies | Chance to repair damaged or broken items. |
Initial level | 20% + 1% x (Intelligence) |
Related perks | Mr. Fixit |
Related traits | None. |
Maximum | {{{max}}} |
"The practical application of the Science skill for fixing broken equipment, machinery and electronics."
The repair skill allows you to fix damaged weapons and armor. See deterioration for more information about damaged things. It is also a requirement for some professions. Vehicles must be repaired regularly, too.
With a high enough level in repair, the player can complete the quest for Becky in the Den.
Luck is of no effect when it comes to repairing something.
Repair skill:
- Doesn't require another item to repair,
- 125% Repair -> 95% chance for successful repair,
- Failed maintenance only decreases max condition (as above).
- 5% chance to break your tools,
- no cooldown
- Successful maintenance repairs item to max condition, at the same time it decreases max condition by:
3-5% if used with Super Tool Kit in active slot,
8-10% if used with Tool in active slot,
12-15% if used without additional tools.
- there is a chance that max condition will not be decreased if you use tools (Super Tool Kit - 20% chance, Tool - 10% chance).
Professions Requiring Repair
Modifiers
Having a Tool in an active hand slot increases repair skill by 25% and Super Tool Kit increases it by 50%