Super Stimpak: Difference between revisions
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== Blueprint == | == Blueprint == | ||
A [[blueprint]] is required to craft Super Stimpaks, in addition to [[Profession: Doctor#Instructors_.5B2.5D|Profession: Doctor [2]]]. | A [[blueprint]] is required to craft Super Stimpaks, in addition to [[Profession: Doctor#Instructors_.5B2.5D|Profession: Doctor [2]]]. | ||
You can buy [[blueprint]] for 6500 caps from [[Dr Jubilee]] in [[NCR]] | You can buy the [[blueprint]] for 6500 caps from [[Dr Jubilee]] in [[NCR]]. | ||
After being used, there is a chance to recover an [[Empty Hypodermic]]. | After being used, there is a chance to recover an [[Empty Hypodermic]]. |
Revision as of 13:59, 20 September 2015
Super Stimpak | |
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An advanced healing chem. Very powerful. Superstims will cause a small amount of damage after a period of time due to powerful nature of the chemicals used. | |
Effects | Immediate: +80 to Current Hit Points |
n/a | |
Weight | 453 grams |
Base Price | 310 Caps |
Crafting Table | |
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File:Stimpak x 1 | |
Requirements | Profession: Doctor: 2 Blueprints |
Blueprints | No |
Resources | 1 x 2 x 1 x |
Tools | Medical Terminal |
XP | 200 info maybe outdated |
NPCs in the following encounters may carry this item:
- Bounty Hunters
- Desert Hunters
Blueprint
A blueprint is required to craft Super Stimpaks, in addition to Profession: Doctor [2]. You can buy the blueprint for 6500 caps from Dr Jubilee in NCR.
After being used, there is a chance to recover an Empty Hypodermic.