Tesla Armor
Tesla Armor | ||
---|---|---|
[[File:{{{worn}}}]] | ||
This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks. | ||
AC Bonus | -30 for body | |
Crit chance mod | {{{critcm}}} | |
Crit power mod | {{{сritpm}}} | |
Damage Type | Damage Threshold | Damage Resistance |
Normal | 3 | 25% |
Laser | 10 | 85% |
Fire | 0 | 10% |
Plasma | 10 | 75% |
Electrical | 12 | 80% |
Explode | 1 | 20% |
Possible buffs for Armors | ||
Deterioration | Yes | |
Weight | 15875 grams | |
Base Price | 5045 caps |
Crafting Table | |
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File:Tesla x 1 | |
Requirements | Profession: Armorer: 2 Blueprints |
Blueprints | No |
Resources | 1 x 1 x 4 x |
Tools | |
XP | 320 info maybe outdated |
This high-level Metal Armor adds more defence against Energy Weapons, but decreases the defence against Normal weapons. See also Tesla Helmet.
Discharge option is a recent feature implemented with the wipe of May 1, 2015. It is possible to charge a tesla armor by using traps skill on the armor to charge it with Micro Fusion Cells or Small Energy Cells; armor is also charged when taking energy damage or when a different Tesla Armor hits it with discharge. Discharge feature could be activated by binding a key for it.