The Great American Heist

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Quest:
The Great American Heist
The Quest-Giver is:
Mean Thug Leader in Hub Heights
Destination: {{{access}}} {{{dest}}}
Party Access: {{{party}}} {{{shared}}}
Requirements: wip
Completion: Do the 3 easy tasks first,
Plan the heist and run it!
Rewards: Total 4000+ XP
?? Caps
Hub Citizens -?? Karma
A cut of the loot
Repeatable: No {{{timer}}}
Notes: Punks are in Market, Old Town, Water Merchants, under bar

I walked into a shady part of the Hub and stumbled upon a gang...

Speak with the Mean Thug Leader in Hub's Heights, and get in a fight. Tell them you want to join their gang, and they'll ask for 200 Caps as an initiation fee. Pay that and you're in, but they immediately task you to help solve some problems...

Preliminaries

  • Their first problem is, they don't have enough members, so they send you to recruit four street punks. You need to be ready with black Leather Jackets to hand out to new members, or they won't join. The four people are all "Street Punks", but not all of them have the same appearance.
Spoiler Hints
Expect to find each of the four people in a different area in Hub. One might be in a bar, and one might be between buildings in Old Town. One might might be in the Market district, and one might be in Old Town, while another is in Water Merchants.
  • Next, the police have been sniffing them out, and they're all about to be arrested, unless you can bribe Sheriff Andrew Hayden with 1200 Caps.
  • They're about to pull off a serious robbery, and they need you to provide the weapons. They will provide you with a list of guns and ammo to bring. Don't forget the Crowbar.

The Heist

They call you the smart one of the bunch so you get to assign roles to the members. Talk with Johnny the leader first. Then talk with Dave and Bobby, the two whose roles might be less obvious. Talk with each addict to find where they likely fit into the plan.

When you've determined each members specialty, plan the heist via a dialogue option called "Tactical Phase". Roles that must be assigned include:

  • Someone to scout the area prior to breaching the door
  • Someone to breach the door, which you might assume will be done with the Crowbar you provided
  • Someone to rush in first
  • Someone else to back him up
  • One man designated as a support specialist
  • Someone to handle any surprises
  • A get-away coordinator

Requirements

  • wip

Rewards

  • 1000 XP for recruiting 4 members
  • 1000 XP for paying the bribery money to the police + a Metal Armor
  • 750 XP for providing the weapons for the heist
  • More XP depending how successful the gang is in the robbery