Traps: Difference between revisions

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|modifies=The finding and removal of traps.  Also the setting of explosives, for demolition purposes..
|modifies=The finding and removal of traps.  Also the setting of explosives, for demolition purposes..
|initial=20% + (1% x the average of [[Perception]] and [[Agility]] )
|initial=20% + (1% x the average of [[Perception]] and [[Agility]] )
|perks=[[Demolition Expert]], [[Light Step]]
|perks=[[Demolition Expert]]<br>[[Light Step]]
|traits = [[Small Frame]]
|traits = [[Small Frame]]
}}
}}

Revision as of 08:09, 22 August 2017

Skill
Traps
Modifies The finding and removal of traps. Also the setting of explosives, for demolition purposes..
Initial level 20% + (1% x the average of Perception and Agility )
Related perks Demolition Expert
Light Step
Related traits Small Frame
Maximum {{{max}}}

"The Traps skill governs the player's ability to find and remove of traps. The skill also has an impact on the player's ability to handle timed explosives properly. This excludes grenades, as they are handled under the Throwing skill. "

Usage

The higher your Traps skill, the more damage you do with when setting off Dynamite or Plastic Explosives, up to 645% damage at 150 Traps. As said in the description, this does not affect the damage done with Throwing weapons. Also, the higher your Traps skill, the less likely you are to set off a trap, such as bear traps which often spawn near footlockers, when attempting to disable it.

Note: Maximum Traps skill is 150. You can attempt to make it higher but it will go back to 150 and give you your points back.

Professions Requiring Traps

See Also