Zones: Difference between revisions

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(Created page with "Sometimes called tiles, a zone is a square on the map, formed by the horizontal and vertical lines. Each zone has an address, like '''35:40''' or '''12:2'''. ==Zone Types== *...")
 
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Sometimes called tiles, a zone is a square on the map, formed by the horizontal and vertical lines. Each zone has an address, like '''35:40''' or '''12:2'''.
Sometimes called tiles, a zone is a square on the [[The World|map]], formed by the horizontal and vertical lines. Each zone has an address, like '''35:40''' or '''12:2'''.


==Zone Types==
==Zone Types==
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* '''Island''': you can reach these in a [[Vertibird]]
* '''Island''': you can reach these in a [[Vertibird]]
* '''Town''': where a populated town is
* '''Town''': where a populated town is
[[Category:Game mechanics]]
[[Category:Articles]]

Revision as of 06:36, 1 September 2017

Sometimes called tiles, a zone is a square on the map, formed by the horizontal and vertical lines. Each zone has an address, like 35:40 or 12:2.

Zone Types

  • Desert: lighter in color and often populated by Floaters, Centaurs, Deathclaws, Fire Geckos, Aliens, and many others.
  • City Ruins: where you can hunt Footlockers for many items including Blueprints
  • Hills/Mountains: this kind of zone comprises the majority of the map
  • Water: you can fly over it if you have a Vertibird
  • Coastal: many of the coastal random encounters have water/ocean on one side
  • Island: you can reach these in a Vertibird
  • Town: where a populated town is