Private Mining Tips
|Running a Private Mine|
|Details about how you can setup a private mine.|
|This Chapter||Title Page|
|More Chapters||Title Page only|
A private mine is not really private since it is a dot on everyone's map. They do run dry, at which point they can be abandoned and you can go set up the next one nearby for another 40k payment.
A Slaver Build
You can buy them for 40k Caps from a Foreman in any of the guarded mines:
- Near Junktown here
- Near Shady Sands here
- Near Klamath here
- Near San Francisco here
- At the mine in Redding
- You can command your mining slaves to drop all or take ores from them by trade in order to dig more.
- You no longer need to provide food or drugs to your slaves - they work without these.
- When they get stuck mining just use command "stop all action". They will go back to starting position and after a while they will start mining again without giving them new commands.
- Never use "regroup" command because it will reset all commands and they will stop digging.
- Slaves shouldn't stand near veins; minimum 3-hex distance to minimize pathing errors.
- Try to place them in the widest places in mine. This will reduce pathing errors also.
- Place them 1 by 1 as far as possible from each other.
- You can dig normal quality materials in an Old Bunker Base and you can give commands to slaves there.
- Private mines spawn in the north near Redding and Klamath.
- It is recommended to avoid bringing other players to your private mine because those characters will see the mine forever.
- It is best to manage a private mine with only the character who purchased it.
- You can expect up to 25k ores from any well-run private mine, if it has no pathing errors.
Cycling to Next Mine