Private Mining Tips
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| Running a Private Mine | |
|---|---|
| |
| Details about how you can setup a private mine. | |
| Season | Current |
| Status | wip Missing info |
| Completion | 10% |
| Authors | Plug |
| This Chapter | Title Page |
| More Chapters | Title Page only |
| Notes | |
Limitations
A private mine is not really private since it is a dot on everyone's map. They do run dry, at which point they can be abandoned and you can go set up the next one nearby for another 40k payment.
A Slaver Build
(info soon)
Capturing Slaves
(info soon)
Buying
You can buy them for 40k Caps from a Foreman in any of the guarded mines:
- Near Junktown here
- Near Shady Sands here
- Near Klamath here
- Near San Francisco here
- At the mine in Redding
Setup Tips
- You can command your mining slaves to drop all or take ores from them by trade in order to dig more.
- You no longer need to provide food or drugs to your slaves - they find their own.
- When they get stuck mining just use command "stop all action". They will go back to starting position and after a while they will start mining again without giving them new commands.
- Never use "regroup" command because it will reset all commands and they will stop digging.
- Slaves shouldn't stand near veins; minimum 3-hex distance to minimize pathing errors.
- Try to place them in the widest places in mine. This will reduce pathing errors also.
- Place them 1 by 1 as far as possible from each other.
Yields
- Private mines spawn in the north near Redding and Klamath.
- It is recommended to avoid bringing other players to your private mine because those characters will see the mine forever.
- It is best to manage a private mine with only the character who purchased it.
- You can expect up to 25k ores from any well-run private mine, if it has no pathing errors.
Cycling to Next Mine
(info soon)
