Shady Sands
"You have entered Shady Sands, the capitol of the New California Republic. Its streets are busy and filled with traders and travelers of various kinds."
Shady Sands is the capital of the New California Republic state, and thus Shady Sands is often referred to as NCR (even though NCR is technically not a town). It is one of the larger cities, along with San Francisco and The Hub, which all provide services and are as large as the New California Republic's capital.
History
Shady Sands was a small town built by the survivors of the early-opened Vault 15. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the New California Republic was created, with both police and military forces. Its great resources are coming from its large brahmin herds, and from the caravans that travel across the Republic. Directed by president Tandi for dozens of years, Shady Sands is still expanding. Well-driven and safe, this city can only grow stronger.
Description
In Fallout 2, it is one of the biggest cities. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in The World. As it is a guarded city, wandering around in the town is quite safe. Players are able to trade safely and to talk to many NPCs that can give quests, train you in some Professions, and provide other services (Slavery, bank accounts, etc, see below).
You can bring your Companion Followers and mutant or ghoul mercenaries there, as they're also allowed to enter the city.
Quests
- A Brahmin Herdsman's Job
- Bring junk for Emma (Miniquest)
- Buy cigarettes for Buster
- Holodisk for Thomas Moore
- Pay Back Mira's Debt
- Repair Geiger Counter for Mantis, the ghoul
- The Rail Line Gang
- NCR Raiders
- The Thousand Yard Stare
- Shell Shock My Hyper-Vigilance
- Love, or Something Like It
- Legacy of the Vault Dweller
- To Squash a Spider
- Too Much Blood and Broken Bones
- Bring a RadAway to Poor Dwayne
- Revan is looking for a Geiger Counter
- Get into a serious fight with a super-tough vault dweller (or is he a terminator robot) by speaking with the "Weary Traveller" (sp) in a tent next to The Rawhide Saloon
- Be advised this adversary has 9999 HP and a seemingly endless amount of AP - this fight is best taken in Turn-Based combat mode and might require a team
- 5k XP for killing the lone enemy + 5k XP for Quest Completion
Other Activities
- Beginners may earn some early Caps and XP here, as this town contains some jobs and quests, starting with Shoveling Poo in pens to the west
- A guarded quarry just outside of town to the west is a great place to get Iron Ore and Minerals
- PREMIUM FEATURE: Speak with Elise to fight NCR Raiders. She and Gond are near the Workbench
- Buy a faction base from the "Construction Foreworker" at a hut near Seymour, inside main entrance
- The Workbench (above the Brotherhood of Steel's bunker) attracts new crafters, and some NPCs here can teach Crafting Professions.
- Thirsty Ronald will beg you for water, and little girl Amalie is hungry for a Cookie, Floki wants a Gamma Gulp, Ragnar wants a Motion Sensor, and Ceron asks for a Jet Antidote
- Ask the Stressed Caravan Guards to the right of the main entrance what various Items they need
- Dr. Henry will refer you to Doc Jubilee, who can heal you and instruct you in the medical profession
- Roger Westin's ranch is here, protected by an energy gate guarded by Grant, with Felix the Foreman, and Saltbeef Bob
- Bring a Geiger Counter to Revan, who is standing just outside the Westin Ranch gate, and bring a Stealth Boy to Jackson the Mechanic in the garden nearby
- The bank, located in the inner part of the town, can store your Caps in your own bank account
- Vortis' building, in the outer part of the town (Northwest), can provide some slavery services
- Ratch will give you some XP for Junk if you can bring him 75 at a time
- A merc seller is also located in NCR, before the entrance gates
- You can trade with Merchants, like Seymour, or Buster the dwarf in the Northeast, or various bartenders
- Sell Gold Nuggets to Mikey at the Son of Bob's booth
- Ride the Train to and from the NCR Train Station
- A Barber will cut your hair (shorten or make it longer) if you are a male. She is located in the bathhouse in the residence section
- If you're Level 10 or higher, you can join Caravans as a guard, and earn a lot of XP
- You might meet Dorothy and Toto but they don't have much to say
- Give a Doctor's Bag to old man Rickon, so he can fix his broken leg
- Talk with Nora in the Rawhide Saloon about delivering a letter for her
- If you brought A Light in the Darkness to Hope in Hub, talk with Detective Stark to start working another case
Merchants
- Buster in the Bazaar will trade Energy Weapons, Big Guns, and Small Guns
- Mira in her Cantina just outside of Downtown will trade melee weapons, and Small Guns
- Dusty of Dusty's Cantina within the city will trade Small Guns and melee weapons
- Seymour in the Bazaar will trade Small Guns, and Armor
Entrances
- Vortis Holding Center
- Bazaar
- Residence
Location
Shady Sands is located at Grid 34:27 (western central area).