Crafting: Difference between revisions
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Crafted items have a chance to get a bonus stat | =Crafted items have a chance to get a bonus stat= | ||
[[File:ACombat.jpg|thumb|Advanced Combat Armor]] | [[File:ACombat.jpg|thumb|Advanced Combat Armor]] | ||
==Possible buffs for Armors== | |||
* Normal/Laser/Fire/Plasma/Explode [[Damage Threshold|Thresholds]] | * Normal/Laser/Fire/Plasma/Explode [[Damage Threshold|Thresholds]] | ||
* Normal/Laser/Fire/Plasma/Explode [[Damage Resistance|Resistance]] | * Normal/Laser/Fire/Plasma/Explode [[Damage Resistance|Resistance]] | ||
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* -Critical Chance mod | * -Critical Chance mod | ||
[[File:UPlasma.jpg|thumb|Unique Plasma Rifle]] | [[File:UPlasma.jpg|thumb|Unique Plasma Rifle]] | ||
==Possible buffs for Helmets== | |||
* + Normal/Laser/Fire/Plasma [[Damage Threshold|Thresholds]] | * + Normal/Laser/Fire/Plasma [[Damage Threshold|Thresholds]] | ||
* + Normal/Laser/Fire/Plasma [[Damage Resistance|Resistance]] | * + Normal/Laser/Fire/Plasma [[Damage Resistance|Resistance]] | ||
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* - Critical Chance mod | * - Critical Chance mod | ||
[[File:ALpistol.jpg|thumb|Advanced Laser Pistol]] | [[File:ALpistol.jpg|thumb|Advanced Laser Pistol]] | ||
==Possible buffs for Weapons== | |||
* + Critical Power | * + Critical Power | ||
* + Critical Chance | * + Critical Chance | ||
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Each item with buffs has a prefix, based on the number of buffs | ==Each item with buffs has a prefix, based on the number of buffs== | ||
*''1 - Quality (25% chance)'' | *''1 - Quality (25% chance)'' | ||
*''<span style="color:grey">2 - Improved (12% chance)</span>'' | *''<span style="color:grey">2 - Improved (12% chance)</span>'' | ||
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*''<span style="color:blue">4 - Advanced (3% chance)</span>'' | *''<span style="color:blue">4 - Advanced (3% chance)</span>'' | ||
*''<span style="color:orange">5 - Unique (1% chance)</span>'' | *''<span style="color:orange">5 - Unique (1% chance)</span>'' | ||
There is almost 50% chance that a crafted item will have at least 1 bonus stat. | There is almost 50% chance that a crafted item will have at least 1 bonus stat. | ||
=See also= | |||
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Revision as of 18:24, 6 November 2017
Crafting allows players to create a brand new items out of raw materials. To craft an item you'll need to have the necessary crafting profession (some items do not require a profession, however) and the resources required to make the item. Crafting is one of the most important features in the FOnline: Reloaded economy. Many players create characters whose sole purpose is mining, and crafting items.
Crafted items have a chance to get a bonus stat

Possible buffs for Armors
- Normal/Laser/Fire/Plasma/Explode Thresholds
- Normal/Laser/Fire/Plasma/Explode Resistance
- SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
- Action Point
- Radiation Resistance
- Poison Resistance
- Carry Weight
- Healing Rate
- -Critical Power mod
- -Critical Chance mod

Possible buffs for Helmets
- + Normal/Laser/Fire/Plasma Thresholds
- + Normal/Laser/Fire/Plasma Resistance
- - Critical Power mod
- - Critical Chance mod

Possible buffs for Weapons
- + Critical Power
- + Critical Chance
- + Min Damage
- + Max Damage
- + Accuracy
- + Range
- + 1 Action Point
Each item with buffs has a prefix, based on the number of buffs
- 1 - Quality (25% chance)
- 2 - Improved (12% chance)
- 3 - Superior (7% chance)
- 4 - Advanced (3% chance)
- 5 - Unique (1% chance)
There is almost 50% chance that a crafted item will have at least 1 bonus stat.
See also
| Craftable Items | Professions | Resources | Mines |
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| And also... | Books | · | Crafting tools | · | Gathering Cooldown | · | Workbench | · | Fixboy |
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