Dermal Impact Armor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 27: | Line 27: | ||
-From [[New Reno]],[[Warehouse]], [[Ares Rocket Silo]] and [[Glow]] magic locker with a 2% chance to spawn. | -From [[New Reno]],[[Warehouse]], [[Ares Rocket Silo]] and [[Glow]] magic locker with a 2% chance to spawn. | ||
{{NavboxImplants}} | |||
[[Category:Implants]] | [[Category:Implants]] | ||
Revision as of 02:15, 17 November 2017
| Dermal Impact Armor Implant Module | ||
|---|---|---|
| ||
| A red implant module. | ||
| Effects | Permanent +4% to Normal DR Permanent +4% to Explode DR | |
| Requirements | Level 30, surgery | |
| Weight | 0 grams | |
| Base price | todo caps | |
Getting this implant will permanently give the character a 4% increased resistance to Normal and Explode damage.
Surgery Requirements
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- An implant module for a particular augmentation
- A suit of Combat Armor
- 100k bottle caps
Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.
Obtaining Implants
-GM auctions.
-The Ruined Military Bunker, Hidden Bomb Shelter Special Encounter
-From New Reno,Warehouse, Ares Rocket Silo and Glow magic locker with a 2% chance to spawn.
| Other Implants (Implants temporarily disabled) | ||
|---|---|---|
| Basic Implants | Dermal Impact Armor · Phoenix Armor Implants · Nemean Armor(1) | |
| SPECIAL Basic Implants | Hypertrophy Accelerator · Optics Enhancer · Nociception Regulator · Empathy Synthesizer · Logic Co-Processor · Reflex Booster · Probability Calculator | |
| Advanced Implants | Dermal Impact Assault Enhancement · Phoenix Assault Enhancement · Nemean Armor(2) | |
