Item Enchanting: Difference between revisions

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(Created page with "==Item Enchanting== aka "Upgrading" Players can improve Weapons/Armors with bonus stats as known from Crafting at the following NPCs: * Flick in Den - Small Guns * Marcus in Broken Hills - Big Guns * Skeeter in Gecko - Energy Weapons * Sulik in Klamath - Melee and Throwing weapons * Balthas in Modoc - Armors It costs 10k Caps per item and you have to equip the item you want to enc...")
 
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  * [[Sulik]] in [[Klamath]] - [[Melee]] and [[Throwing]] weapons
  * [[Sulik]] in [[Klamath]] - [[Melee]] and [[Throwing]] weapons
  * [[Balthas]] in [[Modoc]] - [[Armor]]s
  * [[Balthas]] in [[Modoc]] - [[Armor]]s
* a [[Wandering Lunatic]] who spawns in the zone 31:31 and who requires 5 [[Cute Little Puppet|puppet]] for a single enchant. This NPC should be able to upgrade anything from what was listed for [[Flick]], [[Marcus]], [[Skeeter]] etc.


It costs 10k [[Caps]] per item and you have to equip the item you want to enchant in your main hand slot.
It costs 10k [[Caps]] (5 [[Cute Little Puppet|puppet]] if talking to a [[Wandering Lunatic]]) per item and you have to equip the item you want to enchant in your main hand slot.


'''Possible results''':
'''Possible results''':

Revision as of 18:24, 12 June 2024

Item Enchanting

aka "Upgrading"

Players can improve Weapons/Armors with bonus stats as known from Crafting at the following NPCs:

* Flick in Den - Small Guns
* Marcus in Broken Hills - Big Guns
* Skeeter in Gecko - Energy Weapons
* Sulik in Klamath - Melee and Throwing weapons
* Balthas in Modoc - Armors
* a Wandering Lunatic who spawns in the zone 31:31 and who requires 5 puppet for a single enchant. This NPC should be able to upgrade anything from what was listed for Flick, Marcus, Skeeter etc.

It costs 10k Caps (5 puppet if talking to a Wandering Lunatic) per item and you have to equip the item you want to enchant in your main hand slot.

Possible results:

* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses)
* 35% - item will be destroyed, player will get some junk depending on item type
* 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100)
* 30% - nothing happens