Item Enchanting: Difference between revisions
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(Created page with "==Item Enchanting== aka "Upgrading" Players can improve Weapons/Armors with bonus stats as known from Crafting at the following NPCs: * Flick in Den - Small Guns * Marcus in Broken Hills - Big Guns * Skeeter in Gecko - Energy Weapons * Sulik in Klamath - Melee and Throwing weapons * Balthas in Modoc - Armors It costs 10k Caps per item and you have to equip the item you want to enc...") |
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* [[Sulik]] in [[Klamath]] - [[Melee]] and [[Throwing]] weapons | * [[Sulik]] in [[Klamath]] - [[Melee]] and [[Throwing]] weapons | ||
* [[Balthas]] in [[Modoc]] - [[Armor]]s | * [[Balthas]] in [[Modoc]] - [[Armor]]s | ||
* a [[Wandering Lunatic]] who spawns in the zone 31:31 and who requires 5 [[Cute Little Puppet|puppet]] for a single enchant. This NPC should be able to upgrade anything from what was listed for [[Flick]], [[Marcus]], [[Skeeter]] etc. | |||
It costs 10k [[Caps]] per item and you have to equip the item you want to enchant in your main hand slot. | It costs 10k [[Caps]] (5 [[Cute Little Puppet|puppet]] if talking to a [[Wandering Lunatic]]) per item and you have to equip the item you want to enchant in your main hand slot. | ||
'''Possible results''': | '''Possible results''': | ||
Revision as of 18:24, 12 June 2024
Item Enchanting
aka "Upgrading"
Players can improve Weapons/Armors with bonus stats as known from Crafting at the following NPCs:
* Flick in Den - Small Guns * Marcus in Broken Hills - Big Guns * Skeeter in Gecko - Energy Weapons * Sulik in Klamath - Melee and Throwing weapons * Balthas in Modoc - Armors * a Wandering Lunatic who spawns in the zone 31:31 and who requires 5 puppet for a single enchant. This NPC should be able to upgrade anything from what was listed for Flick, Marcus, Skeeter etc.
It costs 10k Caps (5 puppet if talking to a Wandering Lunatic) per item and you have to equip the item you want to enchant in your main hand slot.
Possible results:
* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses) * 35% - item will be destroyed, player will get some junk depending on item type * 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100) * 30% - nothing happens