Step-by-Step White Knight Start-Up Guide: Difference between revisions

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* Finding jobs and earning your first caps
* Finding jobs and earning your first caps
* Getting your first level ups and boosting gun skills so you can fight
* Getting your first level ups and boosting gun skills so you can fight
* Exploring the quests
* Exploring the quests in a logical order and getting [[Support Perks]] along the way
* Finding the Support Perks
* Gathering resources, mining and crafting your own fresh gear
* Gathering resources, mining and crafting your own fresh gear
* Becoming a crafting professional so you can craft even better gear
* Becoming a crafting professional so you can craft even better gear
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==A Build==
==A Build==
This guide is not about perfecting or debating builds. You're presented here with a PvE Lead Character Start-Up build. It works. It's just a support character so don't worry about combat optimization - that comes later with your fighters.
This guide is not about perfecting or debating builds. You're presented here with a [[PvE]] Lead Character Start-Up build. It works. It's just a support character so don't worry about combat optimization - that comes later with your fighters.


You can alter this build if you like, but remember: this guide is written with specific goals and steps, so if you change it too much, you'll break the guide a bit.
You can alter this build if you like, but remember: this guide is written with specific goals and steps, so if you change it too much, you'll break the guide a bit.


*'''Strength 7''': This is more than you need to shoot guns, but is handy when you're mining. With Buffout and Psycho, you can get max ST 10. If mining is not as important to you, go with ST 5 and add 2 points to PE or IN.
*'''[[Strength]] 5''': Allows [[Adrenaline Rush]], a popular perk for raising defense in combat.
*'''Perception 6''': Without Close Combat skill, PE 6 is what you need to get Awareness, an important Support Perk.
*'''[[Perception]] 6''': Without Close Combat skill, PE 6 is what you need to get [[Awareness]], an important Support Perk.
*'''Endurance 10''': 10 is considered mandatory for almost all characters that want to stay alive, even PvE.
*'''[[Endurance]] 10''': 10 is considered mandatory for almost all characters that want to stay alive, even [[PvE]].
*'''Charisma 1''': Seems low, but you can get a NPC companion follower easily and second one later with enough leveling.
*'''[[Charisma]] 1''': Seems low, but you can get a NPC companion follower easily and second one later with enough leveling.
*'''Intelligence 5'''
*'''[[Intelligence]] 7'''
*'''Agility 10''': Work and shoot faster with max Agility.
*'''[[Agility]] 10''': Work and shoot faster with max Agility.
*'''Luck 1''': Nobody can have everything. This is not a sniper - that's later.
*'''[[Luck]] 1''': Nobody can have everything. This is not a sniper - that's later.


*Trait 1: '''Fast Shot''' means you shoot faster. You cannot aim with VATS but this is just a support character.
*Trait 1: '''[[Fast Shot]]''' means you shoot faster. You cannot aim with VATS but this is just a support character.
*Trait 2: '''Good Natured''' means you get a NPC human companion sooner.
*Trait 2: '''[[Good Natured]]''' means you get a [[Follower|NPC human companion]] sooner.


*Tag Skill 1: '''Small Guns''' is standard for a support role, and it starts higher than Big Guns or Energy Weapons, and had a support perk (Boneyard Guard) that gives a small boost at level 1.
*Tag Skill 1: '''[[Small Guns]]''' is standard for a support role, and it starts higher than Big Guns or Energy Weapons, and had a support perk (Boneyard Guard) that gives a small boost at level 1.


*Tag Skill 2: '''Lockpick'''. You can tag something else if you like. First Aid goes to 200 so its a good choice, but tagging Lockpick will allow your lead character to start opening locked containers sooner.
*Tag Skill 2: '''[[Lockpick]]'''. You can tag something else if you like. [[First Aid]] goes to 200 so its a good choice, but tagging [[Lockpick]] will allow your lead character to start opening locked containers sooner.


*Tag Skill 3: '''Outdoorsman''' allows you to travel faster and much more safely, which is important since you'll be carrying materials a lot, and things to sell to make caps.
*Tag Skill 3: '''[[Outdoorsman]]''' allows you to travel faster and much more safely, which is important since you'll be carrying materials a lot, and things to sell to make caps.


Register this guy and get ready for the ride of your life...
Register this guy and get ready for the ride of your life...

Revision as of 06:42, 2 February 2015

Purpose

This guide is intended to provide new players with a structured route for starting strong, exploring the map, discovering features, and becoming familiar with the mechanics. This guide provides you with a few character builds, and a route to take to get set up. You'll learn the following:

  • Finding jobs and earning your first caps
  • Getting your first level ups and boosting gun skills so you can fight
  • Exploring the quests in a logical order and getting Support Perks along the way
  • Gathering resources, mining and crafting your own fresh gear
  • Becoming a crafting professional so you can craft even better gear
  • Building your own base, and a network of tents and Safe Houses all over the map
  • Embracing the game's economy, and making more caps via Bartering with NPC merchants
  • Buying a vehicle for faster, smoother travels
  • Great places to hunt and level up
  • Fight hostile encounters in Real-Time and win
  • Open locked containers and find numerous items like blueprints
  • Get a human NPC companion to travel with you and assist you in combat

Play Style

White Knight means you're a total good-guy, so you won't be murdering children or enslaving anyone according to this guide. If you're okay with that, then use this guide. If however you already know you're going to be a bad-guy, then don't even bother reading this - use some other guide instead.

Orientation

One of the very first things to accept is that, while you can play this game with only one character, the build limitations lend better to a multi-character approach. This guide will start you off with one lead character, but he is a support provider for your additional characters who specialize more in fighting. So you start with support, work your butt off to build up some infrastructure, then add fighters. Your fighters will thus be well supported.

A Build

This guide is not about perfecting or debating builds. You're presented here with a PvE Lead Character Start-Up build. It works. It's just a support character so don't worry about combat optimization - that comes later with your fighters.

You can alter this build if you like, but remember: this guide is written with specific goals and steps, so if you change it too much, you'll break the guide a bit.

  • Strength 5: Allows Adrenaline Rush, a popular perk for raising defense in combat.
  • Perception 6: Without Close Combat skill, PE 6 is what you need to get Awareness, an important Support Perk.
  • Endurance 10: 10 is considered mandatory for almost all characters that want to stay alive, even PvE.
  • Charisma 1: Seems low, but you can get a NPC companion follower easily and second one later with enough leveling.
  • Intelligence 7
  • Agility 10: Work and shoot faster with max Agility.
  • Luck 1: Nobody can have everything. This is not a sniper - that's later.
  • Tag Skill 1: Small Guns is standard for a support role, and it starts higher than Big Guns or Energy Weapons, and had a support perk (Boneyard Guard) that gives a small boost at level 1.
  • Tag Skill 2: Lockpick. You can tag something else if you like. First Aid goes to 200 so its a good choice, but tagging Lockpick will allow your lead character to start opening locked containers sooner.
  • Tag Skill 3: Outdoorsman allows you to travel faster and much more safely, which is important since you'll be carrying materials a lot, and things to sell to make caps.

Register this guy and get ready for the ride of your life...

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