Light Support Weapon: Difference between revisions
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Prof. Torr (talk | contribs) m (Removed a redundant category.) |
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==Advantages== | ==Advantages== | ||
* [[Long Range]] is a [[weapon perk]] which changes the [[chance to hit]] formula from the standard ([[Perception]]-2)x8% to (Perception-2)x16%. | *[[Long Range]] is a [[weapon perk]] which changes the [[chance to hit]] formula from the standard ([[Perception]]-2)x8% to (Perception-2)x16%. | ||
==Obtaining== | ==Obtaining== | ||
* [[Craft]] it. | *[[Craft]] it. | ||
* NCR Army. | *NCR Army. | ||
* in [[random encounters]] in ruins in [[Footlocker|Footlockers]] | *in [[random encounters]] in ruins in [[Footlocker|Footlockers]] | ||
[[Category:Two-handed]] | [[Category:Two-handed]] | ||
[[Category:Damage type Normal]] | [[Category:Damage type Normal]] | ||
[[Category:Profession: Gunsmith (Big Guns) 2]] | [[Category:Profession: Gunsmith (Big Guns) 2]] | ||
[[Category:Blueprints]] | [[Category:Blueprints]] | ||
[[Category:Weapons]] | |||
Revision as of 18:31, 30 April 2015
| Light Support Weapon | ||
|---|---|---|
| ||
| This squad-level support weapon has a bullpup design. The bullpup design makes it difficult to use while lying down. Because of this it was remanded to National Guard units. It, however, earned a reputation as a reliable weapon that packs a lot of punch for its size. | ||
| Damage | 22 - 37 | |
| Single | AP: 5, Range: 45 | |
| Aimed Attack | Yes. Single AP +1(2) AP | |
| Burst | AP: 6, Range: 35, Rounds: 5 | |
| n/a | ||
| Damage type | Normal | |
| Weapon Perk | None | |
| Ammo | .223 FMJ | |
| Ammo capacity | 30 | |
| Strength required | 6 | |
| Type | Two-handed | |
| Possible buffs for Weapons | ||
| Deterioration | {{{deterioration}}} | |
| Weight | 9071 grams | |
| Base price | 6975 caps | |
| Crafting Table | |
|---|---|
| File:Lightsup x 1 | |
| Requirements | Profession: Gunsmith (Big Guns): 2 Blueprints |
| Blueprints | No |
| Resources | 2 x 1 x 1 x 5 x 5 x ![]() |
| Tools | ![]() |
| XP | 450 info maybe outdated |
Advantages
- Long Range is a weapon perk which changes the chance to hit formula from the standard (Perception-2)x8% to (Perception-2)x16%.
Obtaining
- Craft it.
- NCR Army.
- in random encounters in ruins in Footlockers






