Agility: Difference between revisions

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(Added note from Kilgore via irc)
m (→‎Tips: More rewording and little tweaks.)
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==Tips==
==Tips==


Having 6 or more agility is recommended. With a low agility you won't have lot of action points and won't be able to shoot eyes.
Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin.
However there is no difference to having 8 Agility, versus 9 Agility, for the amount of AP your character will have.
There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.


In addition, it's better to have an even number in agility. To have an odd amount just give you one more armor class point that is useless.
Unless using drugs, it's better to have an even number in agility. An odd number in agility will only increase your armor class, which is currently of little importance.


==Skills Modified by Agility==
==Skills Modified by Agility==

Revision as of 22:01, 25 December 2014

SPECIAL
Agility
Modifies Action Points, Armor Class
Related perks Action Boy, Better Criticals, Bonus HtH Attacks, Bonus HtH Damage, Bonus Move, Bonus Ranged Damage, Bonus Rate of Fire, Demolition Expert, Dodger, Gain Agility, Healer, Pickpocket, Quick Pockets, Quick Recovery, Silent Death, Silent Running, Weapon Handling
Related traits Small Frame


"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills."

Note: Despite the description, Agility does not affect your sequence.

Note: Your Agility can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.

Drugs that affect Agility

Tips

Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin. There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.

Unless using drugs, it's better to have an even number in agility. An odd number in agility will only increase your armor class, which is currently of little importance.

Skills Modified by Agility