Agility

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Revision as of 22:07, 27 December 2013 by Henry (talk | contribs) (Added note from Kilgore via irc)
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SPECIAL
Agility
Modifies Action Points, Armor Class
Related perks Action Boy, Better Criticals, Bonus HtH Attacks, Bonus HtH Damage, Bonus Move, Bonus Ranged Damage, Bonus Rate of Fire, Demolition Expert, Dodger, Gain Agility, Healer, Pickpocket, Quick Pockets, Quick Recovery, Silent Death, Silent Running, Weapon Handling
Related traits Small Frame


"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills."

Note: Despite the description, Agility does not affect your sequence.

Note: Your Agility can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.

Drugs that affect Agility

Tips

Having 6 or more agility is recommended. With a low agility you won't have lot of action points and won't be able to shoot eyes. However there is no difference to having 8 Agility, versus 9 Agility, for the amount of AP your character will have.

In addition, it's better to have an even number in agility. To have an odd amount just give you one more armor class point that is useless.

Skills Modified by Agility