Blueprints: Difference between revisions
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== Available for Caps via Dialogue == | == Available for Caps via Dialogue == | ||
* | * Blueprints for Armor - [[Rondo]] | ||
* Drugs - [[Renesco]], the Pharmacist at [[New Reno]] Commercial Street | * Blueprints for Drugs - [[Renesco]], the Pharmacist at [[New Reno]] Commercial Street | ||
* Medical | * Some Medical Blueprints - ([[Stimpak]], [[Super Stimpak]], [[Rad-X]], [[RadAway]], [[Needler Pistol]]) - [[Dr Jubilee]] | ||
* Explosives - [[Zaius]] | * Blueprints for Explosives - [[Zaius]] | ||
* Small Guns & Big Guns - [[Jacob]] | * Blueprints for Small Guns & Big Guns - [[Jacob]] | ||
* Energy Weapons - [[Ralph]] | * Blueprints for Energy Weapons - [[Ralph]] | ||
== Uses == | == Uses == |
Revision as of 22:18, 25 February 2014
Manufacturing plans for a weapon, drug or armor. All blueprints look the same, mousing over them will display what they are for.
Obtaining Blueprints
- You can occasionally find footlockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high lockpick skill and may contain items ranging from a worthless Junk to Blueprints. Some of them are more difficult to pick open than others.
- There are Quests that may give Blueprints as reward for your efforts.
- Trade with other players.
- Blueprints can now be purchased from certain NPC merchants via dialogue.
Available for Caps via Dialogue
- Blueprints for Armor - Rondo
- Blueprints for Drugs - Renesco, the Pharmacist at New Reno Commercial Street
- Some Medical Blueprints - (Stimpak, Super Stimpak, Rad-X, RadAway, Needler Pistol) - Dr Jubilee
- Blueprints for Explosives - Zaius
- Blueprints for Small Guns & Big Guns - Jacob
- Blueprints for Energy Weapons - Ralph
Uses
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your Fix-Boy, provided you have the second level of the required Professions.