Charisma: Difference between revisions
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(Added note from Kilgore via irc) |
m (Changed incorrect mention of Intelligence in note about Implants) |
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'''Note:''' Leader's charisma is ignored when traveling by a car. | '''Note:''' Leader's charisma is ignored when traveling by a car. | ||
'''Note:''' Your | '''Note:''' Your Charisma can be permanently increased by 1 point with an [[Empathy Synthesizer|implant]], unless it is already 10, the maximum. | ||
== Drugs that affect Charisma == | == Drugs that affect Charisma == |
Revision as of 10:11, 4 January 2014
SPECIAL Charisma | |
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Modifies | NPC reactions, Prices, Party Size |
Related perks | Gain Charisma, Magnetic Personality |
Related traits | Good Natured |
"A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices."
Charisma is used for:
- Communication with NPCs, most of them will talk to player even with 1 charisma.
- Is needed to transport Characters or NPC followers on the worldmap.
- Charisma also allows you to get better rewards in some of the quests.
Note: Leader with less than 3 Charisma can lead two followers on worldmap.
Note: You can't have more than 10 Charisma, not even by using drugs.
Note: Leader's charisma is ignored when traveling by a car.
Note: Your Charisma can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.
Drugs that affect Charisma
- Beer +1CH
- Mentats +2CH
- Cigarettes -1CH
- Jet -1CH
Skills modified by Charisma
Each SPECIAL point spent in Charisma will increase these skills :