Charisma: Difference between revisions

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(Added note from Kilgore via irc)
m (Changed incorrect mention of Intelligence in note about Implants)
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'''Note:''' Leader's charisma is ignored when traveling by a car.
'''Note:''' Leader's charisma is ignored when traveling by a car.


'''Note:''' Your Intelligence can be permanently increased by 1 point with an [[Empathy Synthesizer|implant]], unless it is already 10, the maximum.
'''Note:''' Your Charisma can be permanently increased by 1 point with an [[Empathy Synthesizer|implant]], unless it is already 10, the maximum.


== Drugs that affect Charisma ==
== Drugs that affect Charisma ==

Revision as of 10:11, 4 January 2014

SPECIAL
Charisma
Modifies NPC reactions, Prices, Party Size
Related perks Gain Charisma, Magnetic Personality
Related traits Good Natured


"A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices."

Charisma is used for:

  • Communication with NPCs, most of them will talk to player even with 1 charisma.
  • Is needed to transport Characters or NPC followers on the worldmap.
  • Charisma also allows you to get better rewards in some of the quests.

Note: Leader with less than 3 Charisma can lead two followers on worldmap.

Note: You can't have more than 10 Charisma, not even by using drugs.

Note: Leader's charisma is ignored when traveling by a car.

Note: Your Charisma can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.

Drugs that affect Charisma

Skills modified by Charisma

Each SPECIAL point spent in Charisma will increase these skills :

See also